ROM Hack [Release] Ultimate GBA VC Injector for 3DS

  • Thread starter Thread starter Asdolo
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Add the feature to patch already existing GBA CIAs to modify ghosting and color options?

  • Yes

    Votes: 73 82.0%
  • No

    Votes: 2 2.2%
  • I don't care!

    Votes: 14 15.7%

  • Total voters
    89
  • Poll closed .
Is there a way of making the save type Flash 128k? The rom I want to make into a CIA file, Pokemon Theta Emerald Renev, requires the save type to be 128k.
 
So, I've been having problems since a long time, and I don't know why. Here what's happening (the icon and the banner) :/
 

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So, I've been having problems since a long time, and I don't know why. Here what's happening (the icon and the banner) :/
Are you using a high DPI display (i.e. do you have scaling set in Display Settings to anything over 100%, the lowest)? Only thing that I think would cause that.

Also, consider upgrading to New Super Ultimate Injector, this is outdated. NSUI is incomplete at the moment, but GBA support is fully implemented plus it properly supports the Pokemon games and SMB3 without patches that will eventually corrupt your save.
 
Are you using a high DPI display (i.e. do you have scaling set in Display Settings to anything over 100%, the lowest)? Only thing that I think would cause that.

Also, consider upgrading to New Super Ultimate Injector, this is outdated. NSUI is incomplete at the moment, but GBA support is fully implemented plus it properly supports the Pokemon games and SMB3 without patches that will eventually corrupt your save.
Well, it turns out that I had the Display Settings at 125%, thanks! And I'll try that NSUI, too
 
Hey, so I've been using this and I'm a big fan; downloaded lots of games already and im having a blast playing through Aria of Sorrow and Fire Emblem. But I'm having trouble getting it to work for:
Super Mario Advance
Super Mario Advance 4
Pokemon Emerald
Pokemon Leafgreen

So if anyone could get a working version of the CIA to me, it'd be great!
That's all; just contact me if you manage to get one. Thanks!
 
Hey, so I've been using this and I'm a big fan; downloaded lots of games already and im having a blast playing through Aria of Sorrow and Fire Emblem. But I'm having trouble getting it to work for:
Super Mario Advance
Super Mario Advance 4
Pokemon Emerald
Pokemon Leafgreen

So if anyone could get a working version of the CIA to me, it'd be great!
That's all; just contact me if you manage to get one. Thanks!
I like how literally every other post I or someone else has to tell people to use NSUI.

Anyways, this old injector doesn't support the save size that those games use. For those, you'll want the New Super Ultimate Injector. https://gbatemp.net/index.php?threads/[DISCUSSION]-New-Super-Ultimate-Injector-(NSUI).500376/

Same guy who made this made that, by the way.
 
I have a question, can you tell me how the procedure works manually, so I can make a program like this for linux? thank you in advance!
 
I have try to load Super Mario All Stars (mostly for convinience to not have to install 4 games seperatly) for the SNES. All go during the process of the .cia creation, the problem starts when i install the game. All is ok, but when i launch i get an error "exception occurred". Is becouse of the game or the SNES injector have problem? I inject the game by using the VC SNES emulator.
 
I have try to load Super Mario All Stars (mostly for convinience to not have to install 4 games seperatly) for the SNES. All go during the process of the .cia creation, the problem starts when i install the game. All is ok, but when i launch i get an error "exception occurred". Is becouse of the game or the SNES injector have problem? I inject the game by using the VC SNES emulator.
Please try again with the New Super Ultimate Injector.
 
IDK if anyone has figured this out or how it works, A friend of mine helped me get the files into cgfx format that i sent to ASDOLO
But if anyone wants to tinker with these files here you go, i made two folders, one with the cgfx that works as a banner the issue is the floating name tag spins as a mesh and not an image.
The Raw folder comes with the PSD for the whole GBA that has the front image on it, and the sticker over the cart as well as the psd for the name tag.

Working banner + banner error. : https://www.dropbox.com/s/3nh8pz1owa8aodp/GBA.zip?dl=0
Raw OBJ/FBx/MQOZ : https://www.dropbox.com/s/yr045tr4rqnat97/UPDATED_GBA.zip?dl=0
F0SbxGQ.png

HNI_0005.JPG
 
Last edited by InochiPM,
IDK if anyone has figured this out or how it works, A friend of mine helped me get the files into cgfx format that i sent to ASDOLO
But if anyone wants to tinker with these files here you go, i made two folders, one with the cgfx that works as a banner the issue is the floating name tag spins as a mesh and not an image.
The Raw folder comes with the PSD for the whole GBA that has the front image on it, and the sticker over the cart as well as the psd for the name tag.

Working banner + banner error. : https://www.dropbox.com/s/3nh8pz1owa8aodp/GBA.zip?dl=0
Raw OBJ/FBx/MQOZ : https://www.dropbox.com/s/yr045tr4rqnat97/UPDATED_GBA.zip?dl=0
F0SbxGQ.png

HNI_0005.JPG
That neat now what making the banner error? Can we just remove the banner?
 
That neat now what making the banner error? Can we just remove the banner?
The error is in texture only, the info texture that's supposed to sit in the front is spinning with the banner mesh. so i dont know how to make it to where the texture is just infront
 
The error is in texture only, the info texture that's supposed to sit in the front is spinning with the banner mesh. so i dont know how to make it to where the texture is just infront
you should ask @Asdolo maybe he can help because that would make vc injection perfect for gba!
 

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