Homebrew [RELEASE] uFlow

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haimbilia

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before anyone starts, yes, it's 99% vibe coded, if anyone has issues with that, just don't use it.
see it in action:



i been dreaming of this ever since i modded my first wiiu.
i mostly got all the features i wanted, i still want to add a download service for all the media but that might get expansive with the videos.

any suggestions are welcome..
download: https://karotech.io/uflow/
repo: https://github.com/haimbilia/uFlow

enjoy.
 
2 questions:
Doesn't that make aroma disappear?
I mean, its installation.

This project
will help my friend who uses a Wii U in kiosk mode, since I've noticed that it loads extracted games.
Will the process for keeping extracted games and DLC up to date follow the same logic as Loadiine?
 
before anyone starts, yes, it's 99% vibe coded, if anyone has issues with that, just don't use it.
see it in action:



i been dreaming of this ever since i modded my first wiiu.
i mostly got all the features i wanted, i still want to add a download service for all the media but that might get expansive with the videos.

any suggestions are welcome..
download: https://karotech.io/uflow/
repo: https://github.com/haimbilia/uFlow

enjoy.

I have aroma modded with 4 TB split drive one side fat32 for wii the other for Wii u it does not recognize the
drive
 
Holy shit. You did it ... it's like wiiu kiosk interface, but better ....

Insane....One suggestion .... Make the wiiu titles .. have icons (instead of literal box art) ...with the fullscreen HERO backgrounds, that will Light IT UP (* edit I see you can turn it on background HERO art somehow, ice) .....And give the icons 'even spacing' .... like half way between what you did ....And this person's switch interface .....

it's the wiiu kiosk with background HERO art ...REally fuckign nice .(..maybe this is based on that ?

Nice job.

[Release] SwitchU, a Wii U-style custom home menu replacement for Nintendo​

....https://gbatemp.net/threads/release-switchu-a-wii-u-style-custom-home-menu-replacement-for-nintendo-switch.680725/

...
...

Could get insanely crazy .... and make 'Warawara' plaza pull up this interface ...on some button press ....

Like Warawara plaza ... shows your recent games ....
..hit a button ...icons (blur......or animate in a way) ... .These NEW Screens pop up ...

WiiU PRO.
 
Last edited by Botorama_Bama,
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My Wii U only have Cold Booot Haxchi installed on nand. Will it work with Cold Boot Haxchi?
why bro, just use aroma and tiramisu and you will have the best of the both worlds
Post automatically merged:

how did this work with homebrews? didnt find any info about it
 
Last edited by vbarros22,
there seems to be
Unnecessary privileged network capabilities .....Present in source

why the remote IOSU TCP debugging services ?

.....in syslogserver.c

Is TCPSyslogStartThread() or WUPSERVER_ENABLED present in the actual binary ?

Thanks in advance...
 
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why bro, just use aroma and tiramisu and you will have the best of the both worlds
Post automatically merged:

how did this work with homebrews? didnt find any info about it
it autoboot in cfw haxchi on nand after you bought DS from eshop and place CBHC with DS. Also use it for Retroarch, Loadiine, telconmoon VC. It been old Cave age LOL :rofl2:. Might Well try to transfer to Aroma from CBHC things got changed and improved lot since Haxchi.
Post automatically merged:

I'm now gonna migrate from CBHC to aroma after seeing this :D
Ill be watching you see how it turn out. Good Luck
 
there seems to be
Unnecessary privileged network capabilities .....Present in source

why the remote IOSU TCP debugging services ?

.....in syslogserver.c

Is TCPSyslogStartThread() or WUPSERVER_ENABLED present in the actual binary ?

Thanks in advance...
thank you, i checked and you are correct.

Mocha_StartTCPSyslogLogging(false, 0), left enabled during troubleshooting
WUPSERVER_ENABLED was not enabled, but the TCP diagnostic service also accepted remote commands.
removed it on latest update.

also fixed the split drive issues as far as i can tell, test it please.
 
Last edited by haimbilia,
before anyone starts, yes, it's 99% vibe coded, if anyone has issues with that, just don't use it.
see it in action:



i been dreaming of this ever since i modded my first wiiu.
i mostly got all the features i wanted, i still want to add a download service for all the media but that might get expansive with the videos.

any suggestions are welcome..
download: https://karotech.io/uflow/
repo: https://github.com/haimbilia/uFlow

enjoy.


Hey, uFlow is looking great!

Trying to install it but having some difficulties,
need some help with this:

(I have reinstaled the cIOS for the vWii with the d2x-cios-installer-vwii)
PD: SD adapter not locked and currently using a HDD with Y usb cable.

1793078223058.png
 
This is great. Well done.

I have a hard drive partitioned into two - half for my Wii-U games, half for my vWii (GC and Wii games).

Uflow can't see the vWii FAT32 partition. It finds all my Wii-U games installed on the other half. It sees my SD. But not the other partition for the GC and Wii games.
 
Can this Boot WiiU and EShop Titles like Loadiine , eliminate the need to install Content and if so I imagine Games actually run better than Loadiine?

Or do you still need to install Games?
 
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I want to check this out... But I don't want to send you any console logs about anything, whether its.... game titles.... number of titles installed, all that shit, mods....romhacks .....any console info ....cpu identifiers ..... hardware identifiers .... ip addresses .... No thanks ... Not sure y anybody would want that, it seems like maybe the wrong approach for homebrew ?/

... I just don't want my console to turn into a data mining research project you know.....
...SO my question is : Can I turn 'all the logging off permanently' ? (So it doesn't say, get turned on in a future update or something, even accidently .... )

Otherwise this is exactly What I want on my WiiU , Thanks for Your Design Vision and Really Exceptional work. I also have been dreaming of an interface like this ever since I saw the Wiiu Kiosk interface and imagined the possibilities .... I even tried to code it as a plugin and gave up at one point .... That's why I am in total awe.... This did everything I was trying to make and more.....with full screen video previews....thats a beautiful touch.

My other question is, how much storage do the video preview files take up on disk ? And can they be stored on the same HD as my WiiU installed games..... I have a 4 TB HD ( which is way too big, maybe not if I use your 'remove the 300 title limit') but it's 'not spilt' for wiiU with about 1.2 TB total taken up with WiiU titles.... My 256g SD Card is packed to the limit with all my emulator games ; Wii, retroarch ... USBLoadergx games etc.....So putting the video preview files on the HDD with the actual WiiU games is ideal... but maybe its read speed needed for the files are too slow ? Anyway I'm trying to figure out how much space to set up and prepare to get it all going ..

Thank you again, any information would be incredible Thanks!
 
Can this Boot WiiU and EShop Titles like Loadiine , eliminate the need to install Content and if so I imagine Games actually run better than Loadiine?

Or do you still need to install Games?
yes, decrypted titles can be added from fat32 hdd or sd.


I want to check this out... But I don't want to send you any console logs about anything, whether its.... game titles.... number of titles installed, all that shit, mods....romhacks .....any console info ....cpu identifiers ..... hardware identifiers .... ip addresses .... No thanks ... Not sure y anybody would want that, it seems like maybe the wrong approach for homebrew ?/

... I just don't want my console to turn into a data mining research project you know.....
...SO my question is : Can I turn 'all the logging off permanently' ? (So it doesn't say, get turned on in a future update or something, even accidently .... )

Otherwise this is exactly What I want on my WiiU , Thanks for Your Design Vision and Really Exceptional work. I also have been dreaming of an interface like this ever since I saw the Wiiu Kiosk interface and imagined the possibilities .... I even tried to code it as a plugin and gave up at one point .... That's why I am in total awe.... This did everything I was trying to make and more.....with full screen video previews....thats a beautiful touch.

My other question is, how much storage do the video preview files take up on disk ? And can they be stored on the same HD as my WiiU installed games..... I have a 4 TB HD ( which is way too big, maybe not if I use your 'remove the 300 title limit') but it's 'not spilt' for wiiU with about 1.2 TB total taken up with WiiU titles.... My 256g SD Card is packed to the limit with all my emulator games ; Wii, retroarch ... USBLoadergx games etc.....So putting the video preview files on the HDD with the actual WiiU games is ideal... but maybe its read speed needed for the files are too slow ? Anyway I'm trying to figure out how much space to set up and prepare to get it all going ..

Thank you again, any information would be incredible Thanks!

i don't know where you got that, the debug log is meant for bug reports and it's 100% manual, you need to actively go to settings and send the report and it has no personalize data sent, but don't take my word, the source code is available for you to review, or you can let an llm agent review it for you and check for any concern you have.
you can even remove the entire logging section and build it without it, it's open source do whatever you want.

for the second question you supply the videos so it will be whatever video pack you have.
emumovies has a 6gb video pack for the wiiu so you may want to use that.
you can't use a wbfs partition for anything but installed titles, so you will need to partition your hard drive with a fat32 partition and then you can use it for the media and roms and decrypted games etc...
the wbfs partition can only be used for wiiu installs.
 
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yes, decrypted titles can be added from fat32 hdd or sd.




i don't know where you got that, the debug log is meant for bug reports and it's 100% manual, you need to actively go to settings and send the report and it has no personalize data sent, but don't take my word, the source code is available for you to review, or you can let an llm agent review it for you and check for any concern you have.
you can even remove the entire logging section and build it without it, it's open source do whatever you want.

for the second question you supply the videos so it will be whatever video pack you have.
emumovies has a 6gb video pack for the wiiu so you may want to use that.
you can't use a wbfs partition for anything but installed titles, so you will need to partition your hard drive with a fat32 partition and then you can use it for the media and roms and decrypted games etc...
the wbfs partition can only be used for wiiu installs.
Hi, Thanks for the response … I Was under the impression the code up on GitHub was only for the installer …..not the entire source code for the app … because thats what it looks like

Checking again now ….all the code is not viewable …. ?
(Because, none of the source code is visible in the pre-compiled files.)

we have no way to check the C++ functions …which is fine … but you keep mentioning to people that they can see ‘all the code’ ….and that’s not the case

..and from that last release…. it mentions on GitHub the information identified in the logs include…
“Path/address lines are omitted; logs may still name games. No ROMs, saves, keys or account files are collected.”

you say : it has no personalize data sent….but game names is personalized data …anyway you’ve cleared it up with the logs its fine …..

… I thought about forking it but your program code isn’t public…So no…it’s your project, keep going with it …. There's nothing like this on the wiiu side of things its excellent work….
I also thought the videos were somehow been generated form the app and being stored on device …I didn’t realize it was a community driven resource, nice catch excellent feature .
 

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