ROM Hack [Release] Sm4shCommand

  • Thread starter Thread starter Sammi Husky
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Like using the beta events.cfg with the stable version of the program? Are the stable and beta programs the same but with small differences/ bugfixes?

The beta version is much much better in many ways, but there are a few bugs which is why it's not released as a stable ver. Namely, it can't copy paste or select text at the moment. The issue with grabs and other moves freezing is fixed by using the beta events.cfg file. (or you can just download it from the github repo, that one is slightly more up to date)

Sm4shcommand is great program !!
I'm expecting you to fix this bug.
this-bug-png.43009

This is fixed in the source code, i just haven't built a new ver yet.
 
@Sammi Husky
So I just tested the beta version and ryu doesn't crash now when grabbing.
But I want to give his hadoken Robin's third stage of his neutral b or rather arc thunder's
Effects, so i replaced all of ryu's code with robins and when I test it in game, ryu shoots a hadoken but there is no hadoken and robin's effects/gfx don't show. How can I make ryu shoot a hadoken using it's graphics (ryu's) but have the properties of robin's arc thunder?
Even just editing the main code itself makes ryu shoot nothing when performing the hadoken.
 
This is fixed in the source code, i just haven't built a new ver yet.
Did you upload the fixed source code to Github ?

EDIT : I download source code from github and ran it. But bug is still living.
 

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@Sammi Husky
So I just tested the beta version and ryu doesn't crash now when grabbing.
But I want to give his hadoken Robin's third stage of his neutral b or rather arc thunder's
Effects, so i replaced all of ryu's code with robins and when I test it in game, ryu shoots a hadoken but there is no hadoken and robin's effects/gfx don't show. How can I make ryu shoot a hadoken using it's graphics (ryu's) but have the properties of robin's arc thunder?
Even just editing the main code itself makes ryu shoot nothing when performing the hadoken.

One character cannot call the graphic effects of another character unless the other character is in the game as well, same as brawl. If you want it to have the same hitboxes and properties as arc thunder, you need to copy all of the code in main. If you want it to use the same graphics that ryu already does, leave effect alone (maybe just adjust the timers), and leave sound and expression the same as well.

Did you upload the fixed source code to Github ?

EDIT : I download source code from github and ran it. But bug is still living.

I don't believe the source has been pushed yet, i'll see if i can get to that a bit later.
 
One character cannot call the graphic effects of another character unless the other character is in the game as well, same as brawl. If you want it to have the same hitboxes and properties as arc thunder, you need to copy all of the code in main. If you want it to use the same graphics that ryu already does, leave effect alone (maybe just adjust the timers), and leave sound and expression the same as well.



I don't believe the source has been pushed yet, i'll see if i can get to that a bit later.
Ok ,thank you.
 
The beta version is much much better in many ways, but there are a few bugs which is why it's not released as a stable ver. Namely, it can't copy paste or select text at the moment. The issue with grabs and other moves freezing is fixed by using the beta events.cfg file. (or you can just download it from the github repo, that one is slightly more up to date)
I swapped the stable events.cfg with the beta one and my game still crashes. I'm using the events.cfg from the beta version.
(This one)https://github-cloud.s3.amazonaws.c...esponse-content-type=application/octet-stream
It probaly crashed because I was using the stable program instead of the beta one, or do I have to use the beta program version?
 
The events.cfg is just a list of event commands for the application to use. The stable and beta version can both read them. The cause of the crashes in game when using taunts or grabs is from the application not knowing how many commands are in a single script if there are unknown commands in it. This makes it impossible to accurately rebuild the file as there is a field in the ACMD header for total number of commands. Since the old events.cfg has only about 20 or so out of the 584 commands in it, it causes those crashes. The new one however, has all of them. If your using the new events.cfg and still getting crashes, then it's from something else.
 
I didn't manage to find a region-free USA version of smash in "that site", so is there any chance you fix the problem with the DTLS Extractor and the EU versions of the game, please? Thanks.
 
The events.cfg is just a list of event commands for the application to use. The stable and beta version can both read them. The cause of the crashes in game when using taunts or grabs is from the application not knowing how many commands are in a single script if there are unknown commands in it. This makes it impossible to accurately rebuild the file as there is a field in the ACMD header for total number of commands. Since the old events.cfg has only about 20 or so out of the 584 commands in it, it causes those crashes. The new one however, has all of them. If your using the new events.cfg and still getting crashes, then it's from something else.
Is there a more up to date or recent one in the github?
(Of events.cfg from the beta version)
 
I didn't manage to find a region-free USA version of smash in "that site", so is there any chance you fix the problem with the DTLS Extractor and the EU versions of the game, please? Thanks.
I want the same with the Japanese version, please let us extract the other languages,or tell us what to do @Sammi Husky
 
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Can somebody please tell me how to make the camera unrestricted?
I don't know if anyone's gotten to that portion of the code yet, at least where easy editing/repacking is involved. I would like to see this implemented too (along with physics/gravity as pretty much everyone is), but they're not there yet as far as I know.
 
Can someone help me? I'm using the beta of Sm4shCommand and right now I'm having issues with it. When I try and parse the animations it doesn't work correctly. It worked before now it's not working. Any clue what I'm doing wrong?
 
Can someone help me? I'm using the beta of Sm4shCommand and right now I'm having issues with it. When I try and parse the animations it doesn't work correctly. It worked before now it's not working. Any clue what I'm doing wrong?
Do you mean the Beta has worked before, or the Original has worked before?

And if the beta has parsed correctly before, what exactly happens when you try to parse? (errors, etc)
 

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