ROM Hack [Release] Save Editor Collection (SEC)

  • Thread starter Thread starter hotdog
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This is neat!
But is there a chance you could add editing for Cubic Ninja's data.acv please so I can edit/unlock all medals (since editing data.sto doesn't unlock them all)?
 
This is neat!
But is there a chance you could add editing for Cubic Ninja's data.acv please so I can edit/unlock all medals (since editing data.sto doesn't unlock them all)?

Hey there! I actually had this functionality in initially but it was causing issues with the automatic FTP upload so I had to remove it :(. After I finish my next editor I'll take a quick look at adding it back.

I think this should be modular. Maybe a simple plugin system?

It is 'modular' in the back end. To add new editors I simply have to make a new module and then load it on the on_load. If you mean in the form of letting you drop a file into a folder to load it... No that isn't currently possible nor planned to be added. Not just any editor made by someone else could be loaded into my program, it requires a specific way for the editor to be made.
 
If i actually see an etrian mystery dungeon editor i will cry real jesus tears
 
Not a big update but I added a quick Starfox 64 3D editor and fixed a bug where sometimes using FTP GET could cause the program to lock until force ended.
 
@hotdog
Just wondering, since I try and develop tools as well, what kind of checksums did you try for each game?
Is there a list of checksums that you recommend people to go through when figuring out a checksum of a new game?

Thanks in advance :lol:
 
@hotdog
Just wondering, since I try and develop tools as well, what kind of checksums did you try for each game?
Is there a list of checksums that you recommend people to go through when figuring out a checksum of a new game?

Thanks in advance :lol:

I'm not very good with Checksums myself, that's why my editor is so slowly updated.
The methods I try are either...

- Find where the checksum is and then generate a new checksum on the data after it to EOF.
- Find the checksum and null it out and then generate a checksum for the whole file
- Find the checksum and then flip all the values, then generate the checksum for the data after it to EOF.

But none of these work for some games so it's more researching involved.
 

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