--Unable to convert: undefined to type: Modifier
Sorry to add another question to this thread, but I seem to be having problems with rigged character imports. Whenever I run the importer (IMPORT_Final_BoneOmega.ms), it always ends the process with an error message:It still outputs a dope.csv file, but the imported models look distorted in-game with missing polygons and distorted textures:Code:--Unable to convert: undefined to type: Modifier
I'm not sure what I'm doing wrong, as I've tried it at least 3 times with 2 different models; I'm using 3DS Max 2011.
(On a side note, is it possible to associate meshes with certain visibility bones?)
A little late, but is the model triangulated? If the model is on quads, half of the triangles seem to be skipped during the conversion and thus disappear on the final model.Any reason I might be getting results like this? Ive asked on gamebanana and discord with no response. This is my last hope.
Now for my issue. My models import correctly, however the UV maps completely break in the generated .nud.
Is there any reason why this happens and is there any solution to this (aside from exporting to .3ds and reimporting, it breaks more stuff than it fixes)
I'm running 3DS Max 2015 for those wondering.
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