Well it's for a Software/Programm for an N3DS...Didn't realise this was only for N3DS and not O3DS since it did not say it in the OP.
Didn't know that at the time since no mention of it in the OP.....Well it's for a Software/Programm for an N3DS...
As Phil mentioned, in order to even run this software, you'd have to see the above page that explicitly mentions N3DS.Didn't know that at the time since no mention of it in the OP...
I'm only asking since I think this is new, does this support O3DS? I know it would support N3DS but I'd like to know about O3DS.
Again sorry if this is a stupid question.
Read literally 1 post above yours.I'm only asking since I think this is new, does this support O3DS? I know it would support N3DS but I'd like to know about O3DS.
Again sorry if this is a stupid question.
Read literally 1 post above yours.
@jlangford Is your application doing the "write(0x0105AE4, (0x70, 0x47), pid=0x1a)" thing, so it works with apps that disable wifi? If it does, that is the reason people can't use it in e.g. Pokémon. Without it, however, it will work when people DO go online in games like it, so add a checkbox so people can choose to do the write if they want to, unless you have a better idea
@jlangford Is your application doing the "write(0x0105AE4, (0x70, 0x47), pid=0x1a)" thing, so it works with apps that disable wifi? If it does, that is the reason people can't use it in e.g. Pokémon. Without it, however, it will work when people DO go online in games like it, so add a checkbox so people can choose to do the write if they want to, unless you have a better idea
Are the scale values the same?@jlangford I'm not sure if this is a NTRViewer issue or a Nitro Screen one, but it seems that when trying to display with the touch screen zoomed in larger than the top screen, the window doesn't adjust to fit the larger second screen. i.e. This happens (spoilered for size):
As you can see, the same issue appears in both vertical and horizontal layout.
I see. Same happens with doing the commands manually in the NTRClient?@Shadowfied No, this is with top screen scale = 1 and bottom screen scale = 2. Doing the reverse works absolutely fine, the viewer window fits any scaling for the top screen (with different scaling for the touch screen), but when you try to scale just the touch screen, the window only bothers to fit the top screen.