Homebrew [Release] Handy 3DS - Atari Lynx Emulator

nop90

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This is a port of Handy320 v0.1 for Dingux and OpenDingux that is based upon Handy SDL by SDLemu Team and Handy v0.90 by K. Wilkins.

The first port to 3DS was by Hippy Dave who made a fake SDL layer using Xerpi 3DS libs (sf2dlib, sftdlib, sfillib). Hippy Dave released the source (HERE) to the GBATemp community and I adopted the project.

The v1.0 of the emulator uses the font Hack by Chris Simpkins, released under Public domain, GPL, OFL. Stating from V1.1 it uses ROBOTO font.

The code for v1.0 is on my Github for public contibution. I'll update it to v1.1 as soon as I have time to reinstall github client.

Changelog

Ver. 1.1b (24 March 2016)
  • Added German language (translation provided by @dude1709)
  • Adden Nederlans language (translation provided by @DjoeN)
Ver. 1.1 (23 March 2016)
  • Updated ctrulib calls
  • Added language selection (English, Italian, French). French is made with the help of google translate, so could not be perfect
  • Changed font to ROBOTO
  • Added fast CPU clock on N3DS (have to be tested, I only have a O3DS)
Ver. 1.0 alpha (03 September 2015)
  • Fixed a lot of little bugs
  • Configured the handy core to reach 60FPS on o3ds
  • Sound quality improved
Ver. 0.3.1 alpha (29 August 2015)
  • Fixed Sound and Framerate limit for N3DS
Ver. 0.3 alpha (26 August 2015)
  • Improved sound quality. With FPS < 60 the sound now has variable ferquency to adjust to the FPS, this avoids crackling but the sound is slowed down.
  • Fixed FPS limiter
  • Added screen rotation with R key. Direction keys are rotated accordingly
  • Added config options to turn off bottom screen and to change background color
  • Added page up / page down with L and R keys while selecting roms
Ver. 0.2 alpha (21 August 2015)
  • Fixed some bugs on GUI and modified it's layout
  • Added configuration parameters save on SD and autoload on startup
  • Added png images in skin folder for empty saveslot and Load Game screen (can be modified respecting image sizes)
  • Modified the name of top screen background image and proposed a better image
  • Cleaned all the code related to frameskip (doesn't make sense with HW rendering as it's is very lightweight)
  • Disabled state saving on exit (not very usefull and caused some strange crashes)
  • Implemented a basic and very crackling sound output (disabled by default as not practically usable at the moment)
  • Some code cleaning
Ver. 0.1 alpha (5 August 2015)
  • First release
Installation

Decompress the content of the zip file in the root directory of the 3DS SD. The 3DS/Handy3ds folder contains the 3dsx files and a CIA package.

The lynx folder in the root of the SD contains the BIOS file, Roms files, Skin files and in the future the config file.

Search Lynxboot.img on internet (it's ATARI copyrighted material) and put it on the SD in the /lynx/Bios folder.

Search some lynx roms and put them in the /lynx/Roms folder. There are also good homebrew roms available

In the /lynx/Skin folder there is a basic background, an empty saveslot image and a Load Rom screen image, all in 32bpp png format. If someone want to make a custom skins, Background image size is not fixed, it will be fitted to the top screen size, but it's better to respect the 400x240 size. The other two are fixed size and will not be loaded if have wrong sizes.

While running a ROM you can change the screen size with the Back left buton.

Known Bugs

- Sometimes the emulators hangs
- CIA version can't resume the emulator if you go to 3DS menu and then go back to the program

To Do List

- Adding other localizations (I need Spanish translators)

Screenshots

Handy3DS_1.png
Handy3DS_2.png


Handy3DS_3.png
Handy3DS_4.png


02.png
Handy_0.1Alpha.png
 

Attachments

  • Handy3DS 1.0 alpha.zip
    1.7 MB · Views: 2,140
  • Handy3DS 1.1.zip
    1.6 MB · Views: 1,187
  • Handy3DS 1.1b.zip
    1.6 MB · Views: 3,162
Last edited by nop90,

dronesplitter

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I wanted to say I tested it but it crashed pretty quickly on me. Also, no sound but that's okay it's already on your to-do.
 

nop90

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I wanted to say I tested it but it crashed pretty quickly on me. Also, no sound but that's okay it's already on your to-do.
What kind of crash? It happens every time or seldom?. With different roms or always with the same? On start or while playing?

The only reason for i crash I found is a missing bios file ore entering a rom in the first menu that has a savestate auto loaded (also related to a missing bios init I suppose).

The only other problem is a random freeze, but today I played an hour at chip challenge and other roms without problems.

Sorry for typos. I'm writing from a smartphone during my holidaysvin Greece.
 

dronesplitter

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What kind of crash? It happens every time or seldom?. With different roms or always with the same? On start or while playing?

The only reason for i crash I found is a missing bios file ore entering a rom in the first menu that has a savestate auto loaded (also related to a missing bios init I suppose).

The only other problem is a random freeze, but today I played an hour at chip challenge and other roms without problems.

Sorry for typos. I'm writing from a smartphone during my holidaysvin Greece.
I tried one game, Bill & Ted's Excellent Adventure, and it froze on me very quickly after a text box appeared about a bush I approached. I've never played the game before, didn't really know how to proceed, and the crash just left me more confused anyway, hahah.

Since I wasn't sure about how to save state or load another game, I could have pressed something to save the state without knowing and then that could be why it crashed, but I never had the emu open a menu that I recall that said it saved.
 

nop90

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All the issues almost fixed.

The savestate load now works most of the time, seldom crash to investigate.

Fixed the top screen back image too and completed the fake sdl functions cleaning.

Only big thing missing is sound, but I have to study how it works on 3DS first.

Tryed to use xerpi SDL2 lib for sound, but it gives some linking error (a macro with dummy array initialized with negative elements ?????).

I'm going to made some graphics change to the gui and next week I could release v0.2.
 

the_muteKi

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This is one of the apps that's hanging with a red touchscreen for me through Ironfall. Hopefully there can be an update that fixes that.
 

nop90

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I can old test 3ds with ninjhax 1-1b or unsigned Cia.

Nest week you can test the new version and if it doesn't work I'll ask help to work on this too.

By now you can help me saying which other app has the same issue, so if the problem is solved I can ask the author how he fixed it.
 

the_muteKi

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Yeah the other apps I was having an issue with that error were CitrAGB and GameYob -- and I was able to work around it by downgrading the boot.3dsx file for the exploit.
 

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