They are since at least 9.0.
uh, what? i've been helping @shutterbug2000 with the dumping of kernel side stuff since i have access to it. you're just really angry i didn't unban you from last thread.Author only maked a thread for making all the information of @SOMEOTEHRPEOPLE iun only one plance. totslly nothing.
Nice job! I can't wait for this update. You're doing God's work, froggest.Anyways, @Author has been added to the list, and it doesn't need further discussion. I plan on a sorta big update, mainly dumping all badges to a folder structure, and being able to import the folder structure into a brand new badge set thing. (this will let you organize them into categories, and edit icons too). There will be an option too that if you know your 4-byte NNID, you can input it to create badgemgnfile.dat and badgedata.dat from scratch. @Steveice10 was able to find a way to figure out the NNID without needing the badge arcade, so cheers to him!
Nope.Stupid question but if I dump the Nintendo Badge Arcade data using Save Manager will that give me badgedata.dat?
If I remember right, you had to dump a certain title in extdata.Can you tell me how to get it please?
So we also are gonna be able to add new badges and not editing ours? And adding "categories"? It would be great to be able to open app such like camera or music with the new badges. Thanks for your work!Anyways, @Author has been added to the list, and it doesn't need further discussion. I plan on a sorta big update, mainly dumping all badges to a folder structure, and being able to import the folder structure into a brand new badge set thing. (this will let you organize them into categories, and edit icons too). There will be an option too that if you know your 4-byte NNID, you can input it to create badgemgnfile.dat and badgedata.dat from scratch. @Steveice10 was able to find a way to figure out the NNID without needing the badge arcade, so cheers to him!
I plan on making a feature to import folder structures, so yes, in theory the only thing you would need to generate your needed files is your NNID (Which will be loaded from NNID.bin, a 4-byte file containing your NNID). Right now I'm having issues, ENIGMA likes to truncate some parts of the path string, but I'm trying to sort that out.So we also are gonna be able to add new badges and not editing ours? And adding "categories"? It would be great to be able to open app such like camera or music with the new badges. Thanks for your work!
That's odd, would you send me your BadgeData.dat and BadgeMngFile.dat? You could also try creating them from scratch. If the program doesn't find those files in the folder with it, it will make new ones, but you have to import a set before you can do anythingSo how does this actually work?
I dumped my BadgeData.dat and my BadgeMngFile.dat with extdata tool, but the only thing the program sees is pink squares?
It seems to be dumping things properly, kinda. Right-click Dump All Badges seems to dump things "properly", it makes three folders for all three of the badge sets I really have on my 3DS, and it has the right amount of badges in every folder, except every badge is a pink square and it doesn't seem to actually dump anything.
Honestly I think this needs a better interface because it's super confusing.
can you show your folder structure that you're importing? For this, you want to use the lower option, "import sets (folders)" and not the "import folder" option.Actually, just one thing... It seems to import my badges properly, but it doesn't associate them to the badge set I created :/ tested by doing Dump All Badges in the program and it dumps it exactly as it did with my own badges dumped from my 3DS, and the badge set shows up in my 3DS saying it has 10 badges in it, but when I select that badge set, it is empty, for some reason.
They can still be selected from the main part of the badge select menu, though.