Hacking Suggestion Regarding error logs and banning

DiscostewSM

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This is probably silly of me to suggest, most likely because it's already been considered and/or is being handled/tried by someone with actual knowledge on the matter, but I keep reading about how the possible bannings are because of the error logs, how in at least 5.0 there is much more happening behind the scenes that can be sent to Nintendo where they evaluate legitimate use. In many of the threads I read that people have tried doing things after the logging has happened (like clearing logs, not going online, and whatnot), but I wonder...

Has anyone tried or is trying to find a means to simply shut off the recording of error logs? If a log doesn't get written with new data, then Nintendo has no new data to evaluate, including if it suggests that hacking was done.
 
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JeepX87

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I would love to shut the record down for logs or prevent them from send to Nintendo.

I do acknowledge that clear the logs are riskier but I took it, however I could get a ban, even if I cleared or didn't clear the logs.
 

linuxares

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This is probably silly of me to suggest, most likely because it's already been considered and/or is being handled/tried by someone with actual knowledge on the matter, but I keep reading about how the possible bannings are because of the error logs, how in at least 5.0 there is much more happening behind the scenes that can be sent to Nintendo where they evaluate legitimate use. In many of the threads I read that people have tried doing things after the logging has happened (like clearing logs, not going online, and whatnot), but I wonder...

Has anyone tried or is trying to find a means to simply shut off the recording of error logs? If a log doesn't get written with new data, then Nintendo has no new data to evaluate, including if it suggests that hacking was done.
That's basically the same as clearing the logs. I have no idea how the logs look like, if the logs include when the Switch is booted or not. What the kernel is loading etc.
 

DiscostewSM

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That's basically the same as clearing the logs. I have no idea how the logs look like, if the logs include when the Switch is booted or not. What the kernel is loading etc.
I'm just thinking that there's possible residual evidence that lingers after a log is cleared elsewhere in the system that results in a discrepancy, so rather than trying to find them after the fact, just try to prevent them from being written/modified in the first place by managing how they are triggered.
I doubt error logs are the only thing nintendo is checking before they ban you.
Not saying they are. There's probably other note-taking logs being made, which furthers the idea that if these logs can be halted (at least during the use of non-legit stuff), then that could go a long way in reduced banning episodes.
 

Quantumcat

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That's basically the same as clearing the logs. I have no idea how the logs look like, if the logs include when the Switch is booted or not. What the kernel is loading etc.
Not really. Clearing logs causes you to be banned because you have less errors than before (errors can happen through normal gameplay). The suggestion, as I understand it, is to shut off error recording in CFW, so no new errors are added. The remaining errors will stay, so you won't ever have any less errors than before.
 

linuxares

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Not really. Clearing logs causes you to be banned because you have less errors than before (errors can happen through normal gameplay). The suggestion, as I understand it, is to shut off error recording in CFW, so no new errors are added. The remaining errors will stay, so you won't ever have any less errors than before.
of course, but the question is however, what is logged in the error logs. As I stated before, are their info like kernel loaded etc. that it writes to the error logs even if there is no error to just "update it". SciresM or some other hacker might know more. Else I get the point of blocking writing to the error logs.
 

Switchtime

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I used the clearing Error Logs Feature from Hekate since over 3 weeks and havn‘t been banned yet. So I think clearing the error logs does not immediately leed to a ban.
 
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SodaSoba

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Not cleared logs yet but blocked the server that logs get sent to via pihole and on my account (EU so that may help me)

Had to factory reset my switch due to bad cert, been using sxos, layered and hetake along with various other homebrew stuff.

Still able to access eshop no bans or anything (yet)
 

linuxares

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I used the clearing Error Logs Feature from Hekate since over 3 weeks and havn‘t been banned yet. So I think clearing the error logs does not immediately leed to a ban.
So far it seems to be best to uncheck to send data to Nintendo. We that have GDPR should use that and it seems to be why a lot of Europeans have been safe compared to Americans.
 

SodaSoba

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So far it seems to be best to uncheck to send data to Nintendo. We that have GDPR should use that and it seems to be why a lot of Europeans have been safe compared to Americans.
It does seem to be a help to EU I'm wondering if US users can block the reporting server and if that helps...

I activated sxos online, used layeredFS, Devmenu and I'm still not banned, I'm not too bothered if I am but I'm also trying to prevent a ban with the least possible effort
 

Paulsar99

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It does seem to be a help to EU I'm wondering if US users can block the reporting server and if that helps...

I activated sxos online, used layeredFS, Devmenu and I'm still not banned, I'm not too bothered if I am but I'm also trying to prevent a ban with the least possible effort
With the recent surge of people using layeredFS and especially devmenu right now I'm expecting a ban wave.
 

Pook and Pie

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I think that's what Libnx 1.3.0 is trying to do. Fatal errors no longer produce an error report that gets sent to Nintendo, that kind of thing.

I believe people are trying this, bit by bit, to try and determine what Nintendo sees and what gives determination for a ban.

As someone who has no need of piracy and just wants to use save editors to save a little time, I appreciate the attempts (I'm 30 and re-farming perfect weapons in Hyrule Warriors on Switch is out of the question given how long they took on Wii U).
 
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