Hacking [Realease] ReiNand Cfw

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Ah, I see. Re-reading your post, I can see what you meant.

I felt your wording made the sentence unclear and a little ambiguous. Perhaps using "is" instead of "will be" would have been better.
"Will be" can be applied to both present and future events. Whereas "is" in the context of your phrasing can only mean the current implementation of reiNAND.

Anyhow, thanks for the clarification:)
Oh ok,thanks too! My main language is spanish and sometimes I mess up. Sorry for the misunderstanding. :)
 
Oh ok,thanks too! My main language is spanish and sometimes I mess up. Sorry for the misunderstanding. :)
No need to apologise, I figured English wasn't your main language.

Knowing the appropriate language to use in the context of past, present and future tense can be tricky for non-English speakers.

It's one of the many reasons English is such a difficult language to learn.
 
How I could remove the RAM dumping when I press the botton start? This is a horror if I play a games...
 
No idea why but code that worked yesterday now crashes my system .. makes no damn sense..
So have you finally get a well design for yours? If you do have, it may helps you figure out the possible reason for crashes. Hope yours goes well.
I don't know why however you may find someone from github/gbatemp for helps. Eh.. Even they do not own a N3DS, your steps taken may show them some clues.
 
I've had a few crashes after updating to the 30th version; been playing MK7 and the crash usually occurs if I quit a race (hit START, select quit, then 'yes'). Screen fades to black as normal, but then system becomes unresponsive (can't even get back to the home menu) resulting me having to hard reset.

Also, noticed something else but not sure if it's ReiNAND related or not. Launched GameYOB (for the first time) only to be greeted with black screens. Hitting the Home button, then resuming the app seems to sort it out. This also happened with FTBrony and BlargSNES. Is this an issue with the CFW, or the home-brew?
 
Most crashes I've had, Smash, Fire Emblem, Kart, Miku almost all games crash at some point if you press Start followed by loading new assets into memory like the game loading a new scene etc.
 
Just a quick question before I set this up:
Is there an option to load into Sysnand if you already have an Emunand set up, or will it always boot into Emunand? I'll be running it through Ninjhax on N3DS if that matters.
 
Just a quick question before I set this up:
Is there an option to load into Sysnand if you already have an Emunand set up, or will it always boot into Emunand? I'll be running it through Ninjhax on N3DS if that matters.
It always boots to sysNAND. There's no hack (yet) that auto-boots emuNAND, afaik.
 
Just a quick question before I set this up:
Is there an option to load into Sysnand if you already have an Emunand set up, or will it always boot into Emunand? I'll be running it through Ninjhax on N3DS if that matters.
It'll boot EmuNAND, there's no interactivity with the loader as far as I'm aware. Use older Pasta builds if you want SysNAND.

It always boots to sysNAND. There's no hack (yet) that auto-boots emuNAND, afaik.
What? They're not talking about cold boot.
 
It'll boot EmuNAND, there's no interactivity with the loader as far as I'm aware. Use older Pasta builds if you want SysNAND.
Alright thanks. I need a sig patched Sysnand for what I'm trying to do, so Pasta seems like it'll do the job.
 
@Reisyukaku
Would it be possible to implement a keymapping for the c-stick? You know, so you could map the directionals to the d-pad or even the A B X Y buttons?
I know you have other priorities for the CFW right now. Just want to know if it would be possible to do in the future.
 
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It's possible to play with original game cards on emunand?
Yes. Only reason it fails on GW is that they patch in their .3ds loader.
Though if you're on pre-6.X save encryption might screw with you, though I never checked specifics.
 
Hello, i have recent setup emunand on reinand and unlinked the sysnand while the sd card was out of the 3ds.
It worked for a few boots being able to see in region cias which i have left from pastacfw but now when i boot to emunand all the cias icons do not appear...
Have i made a mistake somewhere and accidentally broke my emunand?
 
@Reisyukaku
Would it be possible to implement a keymapping for the c-stick? You know, so you could map the directionals to the d-pad or even the A B X Y buttons?
I know you have other priorities for the CFW right now. Just want to know if it would be possible to do in the future.
I'd like to see this too, but it's not even on the list of priorities for CFW devs.

It'd be more suited to something like NTR since it's already "feature complete" and it has an existing plugin system.

Don't underestimate the how big a task it would be to make this request a reality. While I think it's achievable, others seem to think it's impossible.
 
Just to report, I too am having crashes in games where you have to press start then load a new area. (Starfox 64 3D > Start > Exiting Training)

Thanks for all your work! :)
 
Don't underestimate the how big a task it would be to make this request a reality. While I think it's achievable, others seem to think it's impossible.

Trust me, I understand the difficulty level involved. I have helped and dabbled in some android dev work, so I know the challenge a feature like this could be.
I do not know much about the 3DS file system yet, but I am learning as fast as my little brain legs will carry me.
Basically just wanted @Reisyukaku thoughts on it to see if it is even a possibility. Of course that would come much later in CFW dev stages.

I still have not been able to get NTR working, so I am still completely oblivious to what it can do.
Although depending upon what sys files you would have to hook into to make mapping the c-stick possible, may have to be done within the launch of the CFW. Possibly something that NTR could not touch. If NTR could implement it... F'n GREAT!


Guess I am still spoiled by the days of the PSP. Quite possibly the best handheld ever released.
PSP had CFW hooks that allowed for mapping of buttons, and all sorts of other crazy s***
 
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