I'm using USB CFG loader v70r65 and a new 2TB seagate NTFS formatted drive (3.0 USB), I start adding games and they show and work after using Wii backup manager to put them on the drive. At some point after i add so many, the games wont show up anymore but my drive is still detected with the correct amount of storage displayed (with data missing from the games) in the loader.
I'm thinking one of the games is screwed and doing it but I've tested all games individually right afterwards and they've all worked fine. I just got this new drive so im putting them on it. Im not using FAT32 because this drive seems to not be compatible with Dios Mios (black screen) so I want to to use NTFS for wii games and for normal PC backup (some files I have are over 4GB) on this drive.
What could cause this? Does the loader have a limit to how many games it can have on NTFS drive that i need to add to the GFG file? Or is a game somehow screwing up the loaders ability to detect games? It's just odd to me because it's fine then after I add around 10+ games (no exact number seemingly) they won't detect anymore even though the drive still mounts and everything.
I'm thinking one of the games is screwed and doing it but I've tested all games individually right afterwards and they've all worked fine. I just got this new drive so im putting them on it. Im not using FAT32 because this drive seems to not be compatible with Dios Mios (black screen) so I want to to use NTFS for wii games and for normal PC backup (some files I have are over 4GB) on this drive.
What could cause this? Does the loader have a limit to how many games it can have on NTFS drive that i need to add to the GFG file? Or is a game somehow screwing up the loaders ability to detect games? It's just odd to me because it's fine then after I add around 10+ games (no exact number seemingly) they won't detect anymore even though the drive still mounts and everything.






