Sorry for necroposting but this came up on Google so it may help someone to see.
If you see something I haven't done, please for the love of God tell me.
I'm having the same issue. So far only happens on every GameCube game. For me it's a hang until unresponsive. Sometimes I can get into a game for a few minutes.
For weeks I've tried to fix it. Logging to file doesn't bring anything interesting up either.
I've also enabled all logging settings and verbosity in the dolphin specific folder in systems/User.
There are no error or warning lines.
The last logged line is related to boot U code.
It happens independent of version in RA afai can tell. I've tried every setting imaginable and version 1.9.13 with cores folder from libretro buildbot onwards. Read ahead and rewind are disabled ofc. Vulkan, D3D11 and GL/GLCore. I've downloaded the systems/dolphin-emu/Sys folder from GitHub every time.
In core options I've tried all the shader compilation options. It crashes even with default core options
I've also deleted everything and rebuilt the system, saves, configs completely. As well as re-ripped games.
In windows I have clean installed Windows 10 LTSC, Windows 11 Pro, Revision OS 11. Same on all, no other software installed first except the latest vcruntimes and dx9 June 2010.
I have disabled defender in group policy in the Windows versions that still had it. I've also ran DDU and Nvcleanstall more times than I can count now. I've tried every graphics driver from Nvidia driver 515 on.
I've installed motherboard drivers from website and from SDIO with clean reinstalls between.
According to LatencyMon, OCCT, AIDA64 Stability Test, as well as 24 hour sessions of Furmark, Prime95, and Memtest86 my system should be fine. No problems in anything else.
ASUS Z690 PRIME D4
12900KS
RTX3080
16GB 3200MHZ DDR4