Questions about loadiine and how it works

Discussion in 'Wii U - Hacking & Backup Loaders' started by tigerlaws, Oct 4, 2016.

  1. tigerlaws
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    tigerlaws Newbie

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    From what I understand it will work on every firmware out now up to 5.5.1 and it is best to have it on he latest to avoid issues. I have questions I would like answered.

    1.Is the exploit in the sd card itself. Meaning I can run it and when it is out of the Wii U I can play normal wii u game discs online if I can?

    2.Does the speed of the sd card buy actually matter or is limited by what the wii u can actually read?

    3. When playing wii game backups are they also limited to the sd card speed and experience slow downs?

    4.When playing wii back ups and n64 games can u use the wii u pro controller? Or what controller can you use?
     
  2. Marko76

    Marko76 GBAtemp Psycho!

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    1. Yes everything is done from the sd card and you can keep it in the wiiu and still play disc games online.

    2. Yes the speed of the sd card will make a huge difference in load times

    3. See answer 2

    4. Not sure as I don't own a wiiu pro controller.
     
  3. The Real Jdbye

    The Real Jdbye Always Remember 30/07/08

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    1. Yes. You can leave the SD card in, it doesn't matter. Only Loadiine games can't be played online.
    2. Yes, to some degree. Any UHS-I card should be fine, they're pretty cheap nowadays. I recommend SanDisk Ultra and Samsung Evo. Format it with 64KB cluster size, it makes a big difference in load times in certain games.
    3. Not so much - the DVD drive in the Wii is pretty slow (only 6x speed which is ~8MB/s), any SD card or USB drive will be faster (even cheap class 2-4 SDHC cards have >10MB/s read speed), so load times will be shorter than discs in almost all cases.
    4. No. WUPC is supported in GC games (through Nintendont) and a bunch of homebrew emulators, Not64/Wii64 don't support the WUPC though and neither does any official content.
     
    Last edited by The Real Jdbye, Oct 4, 2016
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  4. tigerlaws
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    tigerlaws Newbie

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    Thanks guys. Just wondering what are the chances of bricking the Wii U trying to get Loadiine,Vwii or Nintendon't to work?? I know a usb drive will work now for gameube and wii backups. Also what controllers can I actually use on vwii or Nintendon't? Is playing vwii or nintendon't the same as playing the Dolphin emulator? meaning I can run into bugs and glitches?
     
  5. EclipseSin

    EclipseSin FullMental Trollemist

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    The Wii U N64 VCs don't support the WUPC? I never tried, just assumed they would since you don't need the gamepad on.
     
  6. The Real Jdbye

    The Real Jdbye Always Remember 30/07/08

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    I was talking about Wii content. Most Wii U content supports the WUPC.
     
  7. EclipseSin

    EclipseSin FullMental Trollemist

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    I thought so, I guess when I read it because it was referring to n64 games, I thought of the Wii U side even though the first part of the question is about wii backups. Thanks for clarification though, since I honestly never really tried.

    So @tigerlaws you may want some of the n64 games on the Wii U side instead if you want to use a WUPC. Some games might work better on the Wii side though.
     
  8. NexoCube

    NexoCube stop using piracy :(

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    For the Wii U part there's no risk of brick, because the kernel is refreshing at boot time
    And for Wii/vWii there's some risk when installing the Homebrew Channel or bootmii, but there's no real risk with Nintendon't
    And from what i saw Nintendon't haven't bug or glitches when playing games
     
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  9. LongTimeLurker

    LongTimeLurker GBAtemp Regular

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    1. Yes

    2. Not really, ignore anyone who tells you otherwise. Stick with class 10, it's cheap and as fast as the Wii U will go. UHS will only help for transferring the game from your computer to the SD card. The Wii U does not support UHS. (source)

    3. Wii U game backups, I'm assuming? You'll probably notice that the games load quite a bit slower no matter what. The Wii U disc read speed is apparently ~22.5MB/s. If you're playing Wii backups just use the USB port, I find that to be pretty fast.

    4. I don't think you can with Wii backups (only Wii U). You can play N64 backups with the Wii U pro controller if you play a Wii U VC game. If you're using the vWii you cannot as Not64 does not have libwupc support (and nothing official supports the Wii U Pro Controller on the vWii).

    Chance of brick is minimal, I've actually never heard of one (following a guide), and have done many Wiis (but only one Wii U). As long as you follow the guides you should be fine.

    On the vWii for Wii games you have access to the typical Wii arsenal. For homebrew, anything supporting libwupc will support the Wii U pro controller. It's basically a little bit of Google searching and trial and error but most emulators have at least a fork that supports it.

    Nintendont works with the Wii U pro controller. It works with a lot actually, pretty much anything you want to work with that will.

    The vWii is official by Nintendo, the Wii U actually reboots into it. You shouldn't notice any inaccuracies.

    Nintendont is translated not emulated (unlike Dolphin). You can run into errors but you usually don't, it's pretty incredible actually.
     
    Last edited by LongTimeLurker, Oct 6, 2016