1. Triforce141

    OP Triforce141 Advanced Member
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    Seeing as how MGS: Peace Walker on the PSP had codes that would increase the framerate cap from 20 to 30, wouldn't it be technically possible to do the same to Snake Eater 3D and NTR firmware?

    It would make the game much better / smoother to play imo.
     
  2. jaksy

    jaksy GBAtemp Advanced Fan
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    Has there been confirmation of a framerate hardcap?
    Unless the framerate is hardcapped, as this game was released before the N3DS I'd imagine it may be possible to increase the frame through Hans.
    Have you or anyone tried this first before resorting to considering cheat codes?
     
  3. Triforce141

    OP Triforce141 Advanced Member
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    I tested it through HANS, the overclock only provides a steadier 20fps, no increase to 30.
     
  4. Triforce141

    OP Triforce141 Advanced Member
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    -Double Post: delete this please-
     
    Last edited: Feb 2, 2016
  5. daxtsu

    daxtsu GBAtemp Guru
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    I think it's hard capped, when I run it at 804Mhz via NTR, the framerate doesn't seem to improve.
     
  6. DKB

    DKB I'll be watching you sleep tonight.
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    Uhhhh...I am sort of ignorant in this type of thing, but I'm going to say it anyways. Would the N3DS even be able to handle that, at 20FPS (Like you're saying)? There has been multiple reports of extreme lag during boss fights, etc, so would it really be safe for the N3DS to even try to do that? It dips from 20!

    Edit: Ninja'd~ did too much research.
     
  7. Triforce141

    OP Triforce141 Advanced Member
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    HANS only provides a more steady framerate, no increase to 30 whatsoever, I know that.

    But like I said, Peace Walker on PSP had codes to make the game run at 30fps. And when you put the system CPU to overclock (which was at 333mhz btw), it would be fairly smooth.

    Snake Eater would be a similar case, but would have little to no drops with the clock speed the New 3DS has (804mhz). I'm just wondering if codes are possible for this game.
     
    Last edited: Feb 2, 2016
  8. jaksy

    jaksy GBAtemp Advanced Fan
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    Granted I haven't used the NTR cheat system at all, I don't see why it wouldn't be theoretically possible.
    In such cases where the entire system was unable to keep up to it, yes the framerate would dip, but in scenes of low motion the framerate should theoretically be cable of being forced to speed up.

    Assuming cheats and the engine both handle changes to the framerate cap adjustments similar to how it would be on other platforms and games, I don't see why it would be impossible.

    The game as a whole does seem so poorly optimized that it'd be unlikely to see much of an overall performance increase by forcing a change to the framerate cap though.

    If anything I imagine it'd make the changes and dips in framerates MORE noticable.
    This is an intruging question, but it's probably better proposed to a game that would have a greater benefit from the uncapping of a capped engine framerate.
     
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  9. JACK3DS

    JACK3DS Member
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    I'm very interested in this topic because metal gear solid 3 is one of the best games I've ever played, and the 3ds version has very decent graphics knowing its hardware limitations, the only thing that I hate about it is the framerate
    (I would have preferred less graphics and a stable 30fps frame rate).

    So I've been testing different things related to that framerate cap lately. First I've tried to run it with the luma cwf 804MHz clock and L2 configuration and it seems to give more stability in general to the game and mantain the capped framerate (maybe it's placebo I don't know). Seeing that the framerate cap is there as expected, I've tried the game in the citra emulator with a good pc. Running the game at fullspeed maybe give me an idea of how the fps cap works in the game: Cutscenes doesn't have framerate cap and runs at 60fps without any problems in the dynamics of the game, but in the gameplay it goes to a constant 20fps and if I force the game to run at 30fps, it speeds up in proportion. That's my two cents about it, I'm not an expert of this subject by any means...

    I hope anyone make this possible, it would be so cool...
     
    Last edited: Mar 14, 2018
  10. Subötaï

    Subötaï GBAtemp Regular
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    no one knows but ingame cutscenes in this game are locked at 60fps, and the actual gameplay at 20pfs
     
  11. JACK3DS

    JACK3DS Member
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    That's right. If the game runs with the peace walker engine (they have a lot of similarities in movements, physics and even in the e3 trailer they used the same peace walker snake model) it could be boosted with code cheats (there are some codes for 3ds ntr cheats already) just like was done in peace walker for being able to be played at 30fps in psp.
     
    Last edited: Mar 15, 2018
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