Homebrew [Question] Extracting .zdat files from Mario Party Top 100

PlayersPurity

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Hi! I have been trying to get models from Mario Party Top 100, but the files are in a zdat file format. I read some other threads about this and it turns out they're just bch files compressed with zlib. I have also tried to extract them with quickbms, but instead I got bunch of bmdl and bmfa files. I checked them with SPICA and some of the bmdl(s) are animations and one of them was the actual model, but I would like to convert the zdat files as bch so I can convert the animations for my project (Probably requires hex editing, but it's not a problem for me)

There was apparently a zdat extractor specifically designed for extracting the model files, but is no longer available anywhere.
 

placebo_yue

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I used the quickbms script and exported the model and all its animations one at a time with SPICA and then extracted them from the model as anim for brawlcrate using maya.
Did you share those anywhere? how about the models resource? i'd like to get a fully animated yoshi
 
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