Question about xenoblade chronicles.

Discussion in '3DS - Flashcards & Custom Firmwares' started by masterzero, Mar 26, 2015.

  1. masterzero
    OP

    masterzero GBAtemp Advanced Fan

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    IS there a chance that it doesnt use that much more extra power from the 3ds and it can actually run on original 3ds thru flashcard maybe patching something?
     
  2. thorasgar

    thorasgar Checkout my evil Soon-in-atorâ„¢

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    Magic 8 Ball says...........Yes
     
  3. apoptygma

    apoptygma GBAtemp Advanced Fan

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    I'm gonna say there's no chance in hell.
     
  4. Ryukouki

    Ryukouki See you later, guys.

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    Even on a new Nintendo 3DS it's still a little bit slow at some portions. ;)
     
  5. alin72

    alin72 GBAtemp Regular

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    I think it would be like in slow motion if played on old 3ds.
     
  6. tony_2018

    tony_2018 GBAtemp Psycho!

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    There is a video that shows the comparison between the n3ds and the wii. Very big difference.
     
  7. sarkwalvein

    sarkwalvein More coffee, please!

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    Yes, I am developing a patch that emulates 128MB of additional RAM.
    You can apply the patch several times and turn your 3DS into an HPC server.
    Hmmm... I should sell this patch.
     
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  8. ucta
    This message by ucta has been removed from public view by Depravo, Mar 26, 2015.
    Mar 26, 2015
  9. ucta

    ucta custom title=0

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    sweet! and dont forget to download more ram at http://www.downloadmoreram.com/ !
     
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  10. Soopy

    Soopy GBAtemp Regular

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    Online videos of 3DS gameplay never do the game justice. It almost always looks way better when playing the game on the actual handheld.
     
  11. sarkwalvein

    sarkwalvein More coffee, please!

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    That will by no chance ever, not even with imaginary patches, be an O3DS. (referring to the OP question)
     
  12. tony_2018

    tony_2018 GBAtemp Psycho!

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    Missing the point but I'll say it, they dumbdown the graphics on the 3ds handheld there is a major difference.
     
  13. sarkwalvein

    sarkwalvein More coffee, please!

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    Yes, that is true, textures specially looked washed in the Wii, now they look more like shaded almost texture less polygons.
    Anyway, I don't find the texture ultra-washing so bad, there is another problem that I find more... annoying.
    When you walk in the world map it is so pixelated that you miss many gameplay relevant features in the (not so far) distance.
    Also, the grass is... so scarce... did they use defoliants for the game port?
     
  14. tony_2018

    tony_2018 GBAtemp Psycho!

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    Its kinda hard to see that far in the world map with a small screen, compared to a 32" led screen.
     
  15. upfromtheskies

    upfromtheskies GBAtemp Regular

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    You have the game?
     
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  16. Foxi4

    Foxi4 On the hunt...

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    Sometimes we get early copies to review - that's what our lovely Review Center is for! ;)
     
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  17. sarkwalvein

    sarkwalvein More coffee, please!

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    Yep, that is part of the problem. The game was not developed to be played in a small screen.
     
  18. Foxi4

    Foxi4 On the hunt...

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    Why would you need to?
    The size of the screen does not affect field of view. The objects in the distance are smaller in physical size, sure, but they're also completely harmless to you, so that doesn't really matter.
     
  19. Azel

    Azel GBAtemp Advanced Fan

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    some ppl already have the game.
    listen to the 8-4play podcast of last friday for instance.
     
  20. upfromtheskies

    upfromtheskies GBAtemp Regular

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    Interesting, I'll check it out. I'm surprised developers would send early copies of games for review to a site that promotes the use of flashcarts, though.
     
  21. sarkwalvein

    sarkwalvein More coffee, please!

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    Yes, it does not affect the field of view, but it affect the possibility of seeing something.
    Actually, in this case, I find more of a problem the actual resolution, and not so much the size.
    There are many features that in the original game you could clearly see in the far distance and kind of recognize, and they made you want to explore that weird thing (I find that part of the charm of Xenoblade).
    That is lost because of resolution, now, just instead of let's say 20x20 pixels of better rendered recognizable image, you get the same in a 10x10 zone with poor quality that makes it difficult to recognize.
    The size can also be a problem, when it is too small for your eyes to actually recognize things, but in this case it is a resolution problem.
    Oh, whatever, I tried to write my point in a clear way, but I think the text came out horrible... I hope it is understandable.