Hacking Quake Wii GX Released

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deadrabbit

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Eluan is hard at it and just released the GX version of his quake port!
It looks really good now. Although it is still an early version and has been known to freeze on occasion, so save often!

Download it here or check out the development thread



---UPDATE--

How to get transparent water effects:

1) Use Vispatch

Use the simple installer from here (you have to wait five minutes to download so be prepared for the wait)

Then i drop in the vispatch 1.4.4 from here

(I used the id1.vis file from the vispatch site too, although they look identical.)

Run the simple installer (install.bat) which takes you step by step through to patching pak0 & pak1.



2) Setup a config file (Not recommended)

A great thanks to tbmx82 for a way around patching the pak files.

Just make a copy of your setup config.cfg (with buttons bound as you like)
Add the lines:

r_novis 1
r_wateralpha 0.5

and save the file as autoexec.cfg (and put it with config.cfg)

When you boot quake you will see it check the autoexec file after the config file. This method is used as the config.cfg is rewritten on bootup.

The reason not the use the second method is that r_novis forces a draw of the entire level. This is used for testing purposes as such it is not the best way.
(Thanks to Eluan for the heads up)
 
Thanks deadrabbit, this is also my favourite homebrew project, love quake games, its one of the most active homebrew projects aswell i think.
 
For a a simple installer for vispatch - go here

You have to wait five minutes for it though, so make yourself a sandwich or something!

It takes you through patching the pak files with a friendly batch file. I had no joy with vispatch and the whole 'vispatch pak1.pak -data id1.vis' business...

--UPDATE-

Nevermind, I got a code dump using this method at the game demo.

As vatoloco says, tbmx82 has a work around, although he has this to add:


"**Correction, editing the config.cfg files does work but it's overwritten by the program after the first time you play thus erasing your settings.

Create an autoexec.cfg in your ID1 folder (text file) this seems to resolve the issue as it runs each time the game is fired up. You'll probably want to include the mapping from the new config.cfg inside as well.

One other thought, I added an FOV 130 and it makes it much nicer on a widescreen tv"
 
Try this instead of patching...saw this at the teskeen quake thread. Thanks to tbmx82 for the info.

open the confg file with wordpad and add the lines

r_novis "1"
r_wateralpha ".5"

to get the transparency effect. I just tried and it works.
 
QUOTE said:
Try this instead of patching...saw this at the teskeen quake thread. Thanks to tbmx82 for the info.

open the confg file with wordpad and add the lines

r_novis "1"
r_wateralpha ".5"

to get the transparency effect. I just tried and it works.

Make sure not to use ", just have r_novis 1 and r_wateralpha 0.5. or it wont work. I found it out the hard way!
I can confirm using a copy of your config.cfg with the additional lines added and saved as autoexec.cfg works perfectly no need to patch!
 
how come i dont get a new cfg file with this one, it says in the readme to make sure you use the latest config file.
 
Make sure not to use ", just have r_novis 1 and r_wateralpha 0.5. or it wont work. I found it out the hard way!


That's weird. Mine works with or without the "

im using the basic Twilight hack to boot up quake.

I added the " to follow suit with the rest of the config settings.

hmm. As long as it works, eh.
 
misticknight said:
how come i dont get a new cfg file with this one, it says in the readme to make sure you use the latest config file.

run it the first time without the config file. It will generate one for you on first launch.
 
C:\Documents and Settings\Compaq_Administrator\Desktop\ds files\Rommz\zips\QuakeGX_0.01\readme.html


Installation
Note: If you have a version released before 13th June 2008 installed, remove ID1/CONFIG.CFG from your SD Card. This is necessary because the button naming for the Wiimote has changed, and deleting ID1/CONFIG.CFG will make the new defaults with the new button names be used.
Copy the ID1 folder to the root of your SD Card.
Copy Quake's PAK0.PAK (and PAK1.PAK if you own the full version) into the ID1 folder on your SD Card.
Insert the SD Card into the Wii front SD slot.
Launch QuakeGX.dol using your method of choice.
 
packed it, shareware levels included, water transparency patched.
----------------------------------------------
QuakeGX
---
icon by ZeldaDD, Packed by Kps (Shareware levels, water patched)

----------------------------------------------
 
VatoLoco said:
Make sure not to use ", just have r_novis 1 and r_wateralpha 0.5. or it wont work. I found it out the hard way!


That's weird. Mine works with or without the "

im using the basic Twilight hack to boot up quake.

I added the " to follow suit with the rest of the config settings.

hmm. As long as it works, eh.


Hehe weird, Im using the hbc wonder if that makes any difference?!
I agree though, as long as it works!
 
Wow! This accellerated version is way better than non-accellerated! Finally the crappy cursor problem disapeared! The framerate is sweet and never falls down. The only thing I've noticed is the flicky textures at the secret mechanisms (for example at the first level at the place where you should shoot at the display with the rotating planet to call up the lift from the floor, the lift texture flicks a little). As I've read the author's blog (here) he mentioned about porting Quake II to Gamecube and GP2X! Hurray!
 
I found a doom mod for quake1 but i cant get it running.
hate2.gif
Boots to modded menu(with errors) but cant start new game...
 
i know this is a dead thread but i just got this and i cant map L/R to anything on the controls i wanted L or R to shoot but they dont register for some odd reason, must i shoot with A or B or whatever? im guessing they being analog trigers is the problem?
 

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