Sorry, but this is not correct.
Look at the date on Serebii's web site for Keldeo: Nov 24th 2015 - Jan 5th 2016. This is not correct. The escalation battle did not run for over a month!
It was from Dec 22th to Jan 5th.
Edit: of course the from date was 2015 and not 2016.
@supercarotte @Smynos
For the eevee discussion, this should clarify things:
http://www.gamefaqs.com/boards/114531-pokemon-shuffle/73811979
I was thinking about something... not sure if I'll be clear enough.
When we receive extra data, generally it already includes around two weeks of data in advance. So, dataminers can look into the files and show future things - like the upcoming Eevee stage, next week.
If someone don't check-in anymore, after receiving the extra data, it still can play on the Special stages, according to their release schedule included on the extra data
( example: I checked-in on the Tuesday, received the latest update. I don't need to check-in anymore in order to play on stages that only will appear days later, like the Victini today, Meowth tomorrow, or Eevee next Tuesday).
I mean - when we make check-ins, our savegames are synched with GeniusSonority's servers. If we change our system's clocks after that, we're forced to re-check-in again to re-synch our savegames.
That makes me wonder: perhaps these "synch values" are stored somewhere on the savefiles, when we make the check-in? More than it - perhaps these values can be changed somehow, in order to make the savegame thinks we're already on another day, and then, playing certain stages in advance (like the upcoming Eevee one)? That would be very interesting for research and testing purposes.
Hi there, I am on Firmware 11, but got into HB with freakyhax.
I tried exporting savedata.bin with svdt, edit in your program and save back to the svdt folder in the SD card. All seems good.
However, when I tried to copy back the modified savedata.bin back to the NAND, I encountered an error (result code d8604664) and can do nothing but exit.
Could you help me out?
Thanks
After a quick look at svdt's code, I think this erdor code means you ran out of space to write your modified file into.
Make sure the modified savefile is the same size as the original one (I don't remember the exact size) & that it's named "savedata.bin".
When you copy it, try to delete the original savedata.bin from NAND first (in svdt, go to that file and press X).
Got it. Follow your advice, deleted the file on the 3DS before copying the one from the SD card over. Works nicely. Thank you.
I noticed they have a lot more items now, such as skill boosting and Raise max Level. I hope you can implement these items in the next updates
Just released a new version of PSSE here.
It adds Survival mode support, team editing and basically everything I implemented up to this point, as well as built-in 1.3.13 resource files. I've found the event timestamps (in EventStages.bin) but I still can't read them, so you'll still be getting the event pokemons that are planned for a release next week if you use the "Caught All Obtainables" option. I hope I can eventually fix it though.
As usual, tell me if there's an issue.
Also, I'm wondering if I should host the resource files on a separate github, so that everyone can update them easily even if there are no new release. It could easily be done but I'm not sure it'd be legal ?
I had compiled it myself before official release, and everything works great as expectedJust released a new version of PSSE here.
It adds Survival mode support, team editing and basically everything I implemented up to this point, as well as built-in 1.3.13 resource files. I've found the event timestamps (in EventStages.bin) but I still can't read them, so you'll still be getting the event pokemons that are planned for a release next week if you use the "Caught All Obtainables" option. I hope I can eventually fix it though.
As usual, tell me if there's an issue.
Also, I'm wondering if I should host the resource files on a separate github, so that everyone can update them easily even if there are no new release. It could easily be done but I'm not sure it'd be legal ?
Yes, I think this is a good idea.Okay, so what do you think I should do ? Make a wiki about how to extract the files needed ?
Okay, so what do you think I should do ? Make a wiki about how to extract the files needed ?
Yeah I agree. That's a better ideaYes, I think this is a good idea.
I looked over it quickly and it seems good. 2 suggestions though:So, I wrote a wiki page about how to update PSSE's files here. It looks rather long, but it's not that complicated once you get the hang of it. It's also kind of useless for now since PSSE is built with the current latest game files.
Tell me if you think something is unclear or badly written.
Just released a new version of PSSE here.
It adds Survival mode support, team editing and basically everything I implemented up to this point, as well as built-in 1.3.13 resource files. I've found the event timestamps (in EventStages.bin) but I still can't read them, so you'll still be getting the event pokemons that are planned for a release next week if you use the "Caught All Obtainables" option. I hope I can eventually fix it though.
As usual, tell me if there's an issue.
Also, I'm wondering if I should host the resource files on a separate github, so that everyone can update them easily even if there are no new release. It could easily be done but I'm not sure it'd be legal ?