ROM Hack PSSE - Pokemon Shuffle Save Editor

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At least, Genius Sonority finally removed the "wildcard" Ditto ability, so no more Dittos on the Top Ranks. They just need to remove the current ones.
Seriously, there are still people who use them thought they know they'll only be banned ?? I haven't paid attention to the leaderboards in a while but this is a while new level of stupidity I'm experiencing right now...
 
Seriously, there are still people who use them thought they know they'll only be banned ?? I haven't paid attention to the leaderboards in a while but this is a while new level of stupidity I'm experiencing right now...

WVW69jBsEgwfcFop_Z


This is the current leaderboard for the Absolite, although these scores were uploaded before the 1.3 update. So yeah, lots of stupid people out there, lol :mellow:
 
Last edited by KaleoOmega,
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The editor likely won't work past LV10 because it wasn't programmed to it, so to reach such level (with the allowed Pokémon) you need to feed them with the Raise Max Level item, then with the Level Up item (or by training) after.

Speaking of PSSE, noticed one side-effect after this Update: some unreleased Pokémon appeared on my list in-game (such as various Pikachu emoticons, Red Gyarados, Chikorita and others winking, etc). However, they likely don't have definitive abilities and AP yet.
 
The editor likely won't work past LV10 because it wasn't programmed to it, so to reach such level (with the allowed Pokémon) you need to feed them with the Raise Max Level item, then with the Level Up item (or by training) after.

Speaking of PSSE, noticed one side-effect after this Update: some unreleased Pokémon appeared on my list in-game (such as various Pikachu emoticons, Red Gyarados, Chikorita and others winking, etc). However, they likely don't have definitive abilities and AP yet.
is there any way to add many Raise Max Level item as i want? because it seems i can't but them
they gave one only and i didn't use it.
also,i think there is source foe PSSE, can @SciresM update it so it will be possible to change the level to 15 and add the Raise Max Level item?
https://github.com/SciresM/PSSE
 
It looks like Ditto no longer works as it used to in the new version. I tested this is the Survival mode.
 
I'm pretty sure @SciresM abandoned this after release. The initial release had a few bugs and he didn't really fix them.

The major one was whenever a Pokemon is set to whatever level, it's set to that level, but the exp is not updated to reflect that.

I'm guessing the offsets were changed in the location were levels were set, but not where the exp were located. Of course it worked, but it was a dirty change really.

I really hope he does update it. I love the work he did on it and the editor is amazing, but I'm not holding my breath.. :(
 
Um...has anyone else's game been crashing after trying to press check-in? Back on 1.2.X I pressed Mega Absol and then it told me I needed to update. I pressed check-in immediately after out of curiosity and it gave me the "error has occurred, system will now restart message". I updated through eshop but the same error still occurs. If it helps I'm playing through an emuNAND on 10.7 run through rxtools.

Edit: I injected my very old backup of my unedited save file and got it to check-in. I then restored my current save and I cannot check in but I am updated. I noticed I had some strange Pokemon like a lot of the new Pikachus, shiny Gyrados, and more so they might be messing things up.
 
Last edited by ,
Um...has anyone else's game been crashing after trying to press check-in? Back on 1.2.X I pressed Mega Absol and then it told me I needed to update. I pressed check-in immediately after out of curiosity and it gave me the "error has occurred, system will now restart message". I updated through eshop but the same error still occurs. If it helps I'm playing through an emuNAND on 10.7 run through rxtools.

Edit: I injected my very old backup of my unedited save file and got it to check-in. I then restored my current save and I cannot check in but I am updated. I noticed I had some strange Pokemon like a lot of the new Pikachus, shiny Gyrados, and more so they might be messing things up.
I am unable to update either. I think we will need to download the update as a cia.
 
Last edited by AvatarMew,
I am unable to update either. I think we will need to download the update as a cia.

Are you on 1.2 or 1.3? I could update to 1.3 fine through the eshop, it's just checking in that I had trouble with. I seem to have determined that it's because of impossible Pokemon (such as Smiling Pikachu and Winking Minun, who interestingly aren't raised to level 10 by the PSSE and don't currently show their "form" names in my game even though I know for sure they did in 1.3.0). If you're on 1.3, you can't update to 1.3.3 through a cia.
 
Are you on 1.2 or 1.3? I could update to 1.3 fine through the eshop, it's just checking in that I had trouble with. I seem to have determined that it's because of impossible Pokemon (such as Smiling Pikachu and Winking Minun, who interestingly aren't raised to level 10 by the PSSE and don't currently show their "form" names in my game even though I know for sure they did in 1.3.0). If you're on 1.3, you can't update to 1.3.3 through a cia.
I'm on 1.2. I accidentally restored an old save file. I do not know if that might have something to do with it. When I try to download it gets to 99% and then stops with errors.
I'm using emunand 10.7
 
*waiting for an update for PSSE to edit the Raise Max Level quantity*
For the sake of save compatibility, they seem to mantain all the saved values as they were and add new values to the save file (there's plenty of space for it).

I guess they are using bit compression to store all the new items, like they already do for mega starts, jewels and hearts. Someone with the time might do the following to locate were the new items are stored in the save file:

1.- Collect as many new items as possible (survival mode Exp. Booster S is a good candidate).
2.- Backup savegame
3.- Use 1 item (I guess it auto-saves) and backup save
4.- Repeat #3 several times
5.- Hex compare the saves for differences, the byte (or maybe 2 bytes) that is always changed is a good candidate to hold Exp. Booster S's quantity.
6.- Set to 0xFF to see if the item is really there.

After we know that offset, finding all items will be relatively easy. If you can give yourself 99 level up items, there's really no need to update the editor for more than handling the new items.

I'm not really confortable with editing the lollipops though, it would be pretty unfair for competitive people, unlike mega speed ups, since in competitive mode you might usually be allowed a mega-start (which one might use even when the pokemon is fully candied).
 
Last edited by suloku,
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For the sake of save compatibility, they seem to mantain all the saved values as they were and add new values to the save file (there's plenty of space for it).

I guess they are using bit compression to store all the new items, like they already do for mega starts, jewels and hearts. Someone with the time might do the following to locate were the new items are stored in the save file:

1.- Collect as many new items as possible (survival mode Exp. Booster S is a good candidate).
2.- Backup savegame
3.- Use 1 item (I guess it auto-saves) and backup save
4.- Repeat #3 several times
5.- Hex compare the saves for differences, the byte (or maybe 2 bytes) that is always changed is a good candidate to hold Exp. Booster S's quantity.
6.- Set to 0xFF to see if the item is really there.

After we know that offset, finding all items will be relatively easy. If you can give yourself 99 level up items, there's really no need to update the editor for more than handling the new items.

I'm not really confortable with editing the lollipops though, it would be pretty unfair for competitive people, unlike mega speed ups, since in competitive mode you might usually be allowed a mega-start (which one might use even when the pokemon is fully candied).
Do you have gateway?
I am trying to edit the items using the cheat engine,but it won't work.
 
For the sake of save compatibility, they seem to mantain all the saved values as they were and add new values to the save file (there's plenty of space for it).

I guess they are using bit compression to store all the new items, like they already do for mega starts, jewels and hearts. Someone with the time might do the following to locate were the new items are stored in the save file:

1.- Collect as many new items as possible (survival mode Exp. Booster S is a good candidate).
2.- Backup savegame
3.- Use 1 item (I guess it auto-saves) and backup save
4.- Repeat #3 several times
5.- Hex compare the saves for differences, the byte (or maybe 2 bytes) that is always changed is a good candidate to hold Exp. Booster S's quantity.
6.- Set to 0xFF to see if the item is really there.

After we know that offset, finding all items will be relatively easy. If you can give yourself 99 level up items, there's really no need to update the editor for more than handling the new items.

I'm not really confortable with editing the lollipops though, it would be pretty unfair for competitive people, unlike mega speed ups, since in competitive mode you might usually be allowed a mega-start (which one might use even when the pokemon is fully candied).

I planned to do it today but realised this morning I was still in the middle of getting a9lh on my n3ds... Hopefully it will work so that eventually I can get to offset hunting ^^
 
Do you have gateway?
I am trying to edit the items using the cheat engine,but it won't work.
No, but should be similar with ntr-cfw. Still, I'd prefer a savegame-editing solution, rather than ram editing.

a ntr-cfw cheat plugin could be done though. I found this a while ago for ntr-cfw cheat searching: https://www.reddit.com/r/3dshacks/comments/45iz4o/ntr_improved_ntr_debugger_client_with_gateshark/

EDIT: also, I wonder how they are storing how many lollipops a pokemon has. I bet it is a whole new block in the save, I don't think it has been added to a previous structure, as that was quite crowded already, and they seem to add all new things to new areas in the save.
But they changed how the streetpass data works to add some things, maybe that data is changed too? Or maybe there was enough space there to add the new data and keep the streetpass tags at the same place in the savegame.
 
Last edited by suloku,
No, but should be similar with ntr-cfw. Still, I'd prefer a savegame-editing solution, rather than ram editing.

a ntr-cfw cheat plugin could be done though. I found this a while ago for ntr-cfw cheat searching: https://www.reddit.com/r/3dshacks/comments/45iz4o/ntr_improved_ntr_debugger_client_with_gateshark/

EDIT: also, I wonder how they are storing how many lollipops a pokemon has. I bet it is a whole new block in the save, I don't think it has been added to a previous structure, as that was quite crowded already, and they seem to add all new things to new areas in the save.
But they changed how the streetpass data works to add some things, maybe that data is changed too? Or maybe there was enough space there to add the new data and keep the streetpass tags at the same place in the savegame.
the lollipops and EXP Boosters S,M,L is the same like Mega speed up
you can't buy them, only earn them.
 
how can i update my cia shuffle to 1.3? if i try it with the e shop i get an error code because i havnt downloaded it in the e-shop
 
@aos10 my point is that having all pokemon fully candied doesn't really affect competitive play. Having fully lollipoped pokemon when there's only 3 available right now (the free one + the one from the missions + the one from marathon (can this be obtained multiple times?)) would be kind of unfair.

how can i update my cia shuffle to 1.3? if i try it with the e shop i get an error code because i havnt downloaded it in the e-shop
Uninstall and download it from e-shop then? Of course backup savegame first.
Why would you use a cia for a free2play game? (retoric question)
 

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