PSP Emulation on PS3

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Maikel Steneker said:
delta123 said:
I think his first job should be to look at the programming in the psp mini games and see if he can apply it to the regular games. see if he can compress it all into one file so he does not have to waste too much time.
PSP Minis won't help. Minis are programmed in a completely different way. They are somewhat comparable to Flash games. Both the PS3 and PSP just have a program that reads those files.

PSP Emulation is definitely interesting. I just hope I won't have to sacrifise logging in to PSN for it.
You will, how else are you going to run homebrew on the console? Magic?
tongue.gif
 
This isn't going to happen.....ever.

To frame it from someone who appears to know the in's and out's:

QUOTE said:
Not to rain on your parade, but there are two relatively huge reasons why this isn't going to work.

Firstly, much like the ps1 classics, simply replacing data isn't going to work because it changes the eboot, thus breaking the encryption/signature.
You'll get yourself a big fat 80028F17.

Secondly, the PSP firmware used for emulation is a stripped down version with just enough there to handle minis, not full retail games.
You'll note you can buy full retail PSP games via the PS3 store, and while you CAN download them on to PS3, attempting to install them will only ask you to connect a registered PSP to move the game to.

These are two major problems that need to be overcome in order to get things going, and honestly, if you're struggling with a psar file i have significant doubts that you'll be able to patch the ps3 to allow booting of unsigned, unencrypted data.

~snip~
....once this hurdle is jumped the ps3 opens up to allow ps1 games to be run, and possibly pirated minis, but it's only one hurdle of many for psp emulation - i ca see psp homebrew designed for usermode (hen, etc), working, but retail games?, no, not without a hell of a lot of work.
Certainly not by replacing and messing with data in the current file systems anyway.
 
Maikel Steneker said:
delta123 said:
I think his first job should be to look at the programming in the psp mini games and see if he can apply it to the regular games. see if he can compress it all into one file so he does not have to waste too much time.
PSP Minis won't help. Minis are programmed in a completely different way. They are somewhat comparable to Flash games. Both the PS3 and PSP just have a program that reads those files.

PSP Emulation is definitely interesting. I just hope I won't have to sacrifise logging in to PSN for it.
I'm certain that PSP Minis are emulated. There's no damn way they're getting that kind of performance natively.
 
yuyuyup said:
tweet from a few minutes ago:

Loco Roco on PS3 with six axis mapped as left and right trigger anyone????

Sony should officially bring it as a console game as well; it would really work, either as a PSN game or a retail disc, I've always wondered why they haven't

... maybe their keeping it top PSP only; in order to save what's left of the sales ?

Great news, hope this works out, would actually pick up another PS3 for all this jailbreaking stuff, provided that PS2 comes back and some other stuff
 
Maz7006 said:
yuyuyup said:
tweet from a few minutes ago:

Loco Roco on PS3 with six axis mapped as left and right trigger anyone????

Sony should officially bring it as a console game as well; it would really work, either as a PSN game or a retail disc, I've always wondered why they haven't

... maybe their keeping it top PSP only; in order to save what's left of the sales ?

Great news, hope this works out, would actually pick up another PS3 for all this jailbreaking stuff, provided that PS2 comes back and some other stuff
Ummm... WTF you talking about? They've had it since 07 or something...
 

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