Fiddling around with POPS Loader to select which version of POPS should boot the image tends to fix most bugs, at least in my experience. The compatibility is very high since the system is virtualized for the most part.In a technical aspect, no they're just the same in terms of loading times and performance (well almost in performance ). The only known difference I know so far is that most PSOne eboots officially converted by PSN are almost bug free and stable. Some PSOne eboots converted by users has some minor to major bugs, but that completely depends on the condition of the gamerip.
Fiddling around with POPS Loader to select which version of POPS should boot the image tends to fix most bugs, at least in my experience. The compatibility is very high since the system is virtualized for the most part.
Use POPS Loader and pick an earlier POPS version. It's really simple and solves 99% of all POPS-related problems.here is another difference. You cannot hear CDDA audio in POPS versions after 4.01. that is for converted titles.
PSN classics have always working CDDA audio.
Except, as he just said, picking a lower version of POPS on a go removes the audio.Use POPS Loader and pick an earlier POPS version. It's really simple and solves 99% of all POPS-related problems.
PSP GO:
Every POPS from 3.02 to 3.52 WORKS. Sound ONLY works with Headphones!!!
Every POPS from 3.71 to 6.00 DOESN'T WORK
Every POPS from 6.20 to Original from flash POPS WORKS
When you say "bug free", means that games whose versions for PSOne contained ridiculous bugs (that almost always ended in freeze) have been fixed or is just about the emulation?In a technical aspect, no they're just the same in terms of loading times and performance (well almost in performance ). The only known difference I know so far is that most PSOne eboots officially converted by PSN are almost bug free and stable. Some PSOne eboots converted by users has some minor to major bugs, but that completely depends on the condition of the gamerip. The only point to remember though, is that not all PSOne classics can be converted to be played in the PSP.
When you say "bug free", means that games whose versions for PSOne contained ridiculous bugs (that almost always ended in freeze) have been fixed or is just about the emulation?
Ah, I see... No big deal then.I think he's taking about built-in POPS emulation bugs.
Yes, but these are so small that conversion patches can be found easily.Are there any differences between PSN PSP Games vs. UMD Dumped PSP titles?