PS5 Exploit Guide

PS5 Hack Status:


FW Ranges:
2.XX = KEX+HV: PS4/5 backups, possible keys exploit (WK: 2.50 best / 2.7X max)
3.XX = KEX+HV+Linux: PS4/5 backups, possible keys exploit (WK/BD/LUA: 3.20 best / 3.21 max)
4.XX = KEX+HV+Linux: PS4/5 backups (WK/BD/LUA (Y2/NF/YARPE 4.03+): 4.50 best / 4.51 max)
5.XX = KEX+HV+Linux: PS4/5 backups (
WK/BD/Y2/NF/LUA/YARPE: 5.50 best + max)

6.XX = KEX: PS4/5 backups (KEX+HV+Linux: 6.02 max) (BD/Y2/NF/LUA/YARPE: 6.02 for Linux / 6.50 max)
7.XX = KEX: PS4/5 backups, no HV (
BD/Y2/NF/LUA/YARPE: 7.61 best + max)
8.XX-10.00 = KEX: PS4/5 backups, no HV (Y2/NF/LUA/YARPE)
10.01-12.70 = KEX: PS4/5 backups, no HV (
Y2/NF/LUA/YARPE)
13.XX = No KEX/UL only (Y2/LUA/YARPE)

NOTE 1: Recommended firmware is subjective. Staying low is always recommended.
NOTE 2: Do not update too many major versions (e.g., 4.xx to 5.xx or 7.xx to 8.xx). Remain low unless all you want is backups.
NOTE 3: Do not update past 12.00. P2JB can take over an hour to exploit on FW up to 12.70.


Hypervisor (HV):
Highest known HV exploit: 6.02
Highest theoretical HV exploit: 7.XX
Highest HV exploit: 1.00-4.51 (Cragson/Jordy) / 3.00-6.02 (TheFlow)
*unreleased/unimplemented

Kernel (KEX):
Highest public Release:
12.70
Highest known: 12.70 (P2JB)
UMTX2:
1.00-7.61 (*WK to 5.50 / BDJB to 7.61)
Lapse: 1.00-10.01
Poopsploit: 4.03-12.00
P2JB: 9.00-12.70 (*Use Lapse up to 10.01)

Userland (UL):
LUA (Artemis): 2.00-LATEST (LUA exploit, + Lapse up to 10.01)
Y2JB: 4.03-13.40 (YouTube exploit, + Lapse: 10.01 / P2JB: 12.70)
NFNH: 4.03-12.XX (Netflix exploit, + Lapse: 10.01)
YARPE: 4.03-12.XX (Ren'Py exploit, + Lapse: 10.01 / P2JB: 12.70)
BD-JB: 1.00-7.61 (Blu-Ray exploit + UMTX2, *8.00-13.20 via UN BD-JB + Poops to 12.00)
Webkit: 1.00-5.50 (PSFREE +UMTX2) (*up to 13.XX coming soon)
Mast1C0re: 1.00-7.61 (Depreciated for LuaC0re)
LuaC0re: 1.00-12.70 (Poops: 4.03-12.00/P2JB: 9.00-12.70)

NOTE 1: A userland entry point (UL) chained to kernel exploit (KEX) is required to exploit your console.
NOTE 2: Digital consoles can now use Y2JB+Poops (4.03-12.00) / Y2JB+P2JB (9.00-12.70).


Useful Applications:
Kstuff Lite: 3.00-12.70
HERE
Kstuff Toggle: 3.00-12.00 HERE
PS5 App Dumper: 3.00-12.00 HERE
Dump Runner: 3.00-12.00 HERE
Dump Installer: 3.00-12.00 HERE
Backporting: Possible (backpork / Porkfolio)
PS4/PS5 DLC: Work with Kstuff Lite
Trophies: Work with Kstuff Lite
Compression: Works with Kstuff Lite
Homebrew Enabler: etaHEN (3.00-10.01) latest HERE
PS5 Backup manager: ItemzFlow Compatibility list: HERE
PS4 Backup Loading: Works (rest mode & backports work, can crash).
PS5 Debug NG: 3.XX-13.XX
HERE
PS5 Remote Play: Works HERE & HERE
PS5 Trainers/Cheats: Work

UART:
HERE
Linux: (3.00-6.02) HERE
Kldload (wip): 3.00-6.50 HERE
Full chain exploit: 1.00-4.51 (byepervisor) HERE (also built into etaHEN up to 2.7X)
PSN access: NEVER
Latest OFW: 13.40 (02/06/26)
Summarised OFW/Model guide: HERE
1.XX-7.61 compatibility list:
HERE
PS5 SDK Repo: HERE
Legit PKG Updates: HERE or HERE
OFW Updates: HERE (history HERE)

Preparing Your Console:


It is recommended to either self-host offline or block these addresses in your router to avoid accidental updates or getting an update nag. Using the DNS method is no longer failsafe, as these are not guaranteed to be running 24/7.


dau01.ps5.update.playstation.net
dbr01.ps5.update.playstation.net
dcn01.ps5.update.playstation.net
deu01.ps5.update.playstation.net
dhk01.ps5.update.playstation.net
djp01.ps5.update.playstation.net
dkr01.ps5.update.playstation.net
dmx01.ps5.update.playstation.net
dru01.ps5.update.playstation.net
dsa01.ps5.update.playstation.net
dtw01.ps5.update.playstation.net
duk01.ps5.update.playstation.net
dus01.ps5.update.playstation.net
fau01.ps5.update.playstation.net
fbr01.ps5.update.playstation.net
fcn01.ps5.update.playstation.net
feu01.ps5.update.playstation.net
fhk01.ps5.update.playstation.net
fjp01.ps5.update.playstation.net
fkr01.ps5.update.playstation.net
fmx01.ps5.update.playstation.net
fru01.ps5.update.playstation.net
fsa01.ps5.update.playstation.net
ftw01.ps5.update.playstation.net
fuk01.ps5.update.playstation.net
fus01.ps5.update.playstation.net
hau01.ps5.update.playstation.net
hbr01.ps5.update.playstation.net
hcn01.ps5.update.playstation.net
heu01.ps5.update.playstation.net
hhk01.ps5.update.playstation.net
hjp01.ps5.update.playstation.net
hkr01.ps5.update.playstation.net
hmx01.ps5.update.playstation.net
hru01.ps5.update.playstation.net
hsa01.ps5.update.playstation.net
htw01.ps5.update.playstation.net
huk01.ps5.update.playstation.net
hus01.ps5.update.playstation.net
sgst.prod.dl.playstation.net
gs2.ww.prod.dl.playstation.net

Alternative DNS IP:
DNS 1: 172.245.146.114
(Leave DNS 2 blank)

To determine your OFW version:
Go to settings > system > console information.

Version string info:
Year.Half (1st/2nd half of the year)-Major Version No.Minor Version No.Extended info-Further Info.Retail/Debug

21.02-04.03.00.00-00.00.00.0.1

It is recommended to keep your console as low as possible to have access to better jailbreak stability and features. Stay as low as possible within the "Golden" firmware brackets that apply to your current firmware, see the top of this page.

(No jailbreak is ever guaranteed. No developer is obliged to release anything publicly)

WARNING:

Only update OFW manually via USB by getting the firmware file from HERE and installing from <USB>:/PS5/UPDATE/PS5UPDATE.PUP
(Updating with RECOVERY PUP will perform a factory format and will wipe your internal HDD)

KEY SYSTEM UPDATES:

12.70 SYS MD5: 707B15B07085500EB90205565751ECC3 (Exploited + KEX)
10.01 SYS MD5: 68A31944C1867BF9643798FD1C14998E (Exploited + KEX)
7.61 SYS MD5: D5ECA8B171A8D7DF7BA225167F77E645 (Exploited + KEX)
6.02 SYS MD5: 17b271DE081EB6EB25DBF70CB73EF9E8 (Exploited + KEX/HV/Linux)
5.50 SYS MD5: EDB3513EC531B2BD28F3A0B52A82A54F (Exploited + KEX/HV/Linux)
4.51 SYS MD5: 1330B7BF63BF5C93D809B1EB1F4E1F01 (Exploited + KEX/HV/Linux)
4.03 SYS MD5: 3716E4E6E0D223CD94CD4A8E5BD4FB94 (Exploited + KEX/HV/Linux)
3.20 SYS MD5: (F62F0D595D3F00C213D674D4DB2A7E44 (Exploited + KEX/HV/Linux)

PS5 factory mode PUP installation path:

/usb/PROSPERO/UPDATE/PROSPEROUPDATE.PUP

NOTE: Make a system back up before attempting any modifications.
On console: go to [Settings] > [System] > [System Software] > [Back Up and Restore] > [Back Up Your PS5]

Select Your Jailbreak:


WEBKIT:BD-JB:LUA:Y2JB:NFNH:YARPE:LuaC0re:BD-UN-JB:


  1. Information:
    Firmware 1.00-5.50 is required for webkit exploit.

    Enabling web browser:
    Open [Settings] > select [Users & Accounts] > select [YouTube] > click "Link" > click "use browser" > click "terms" (bottom right) > click google apps icon (top right) > select Google Search.

    Exploiting:
    Enter https://zecoxao.github.io/luasauce/ or https://github.com/kmeps4/PSFree into google > "Click Jailbreak" or wait for it to complete.

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  2. Important:
    You will need a BD dive paired to your Slim/Pro console or an OG Phat model . Consoles must be on 1.00-7.61 to run this exploit.


    Recommended ISO: Viktorious AIO Auto BD-JB ISO for 4.XX-7.61

    Exploiting:
    1, Burn ISO to a blank BD-R or BD-RE > Insert into console > click on the [DISC PLAYER] icon.

    2, Highlight [PIPELINE RUNNER] > click option 2 [Normaljailbreak-etaHEN-UMTX1.pipe] to auto load etaHEN ready for ItemzFlow.

    ELF Loader uses PS5 IP: port 9021 / BIN loader uses 9020 / Jar loader uses port 9025

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  3. Important:
    LUA entry point works from 2.00 to the latest OFW, but there is no KEX above 12.70 yet.
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Your PS5 console must be activated to use save copying for PS4 games.
    1. Insert your game disc and, as soon as possible, make a save file within it.
    2. Copy the save files to USB, go to [SETTINGS] > [STORAGE] > [CONSOLE STORAGE] > [SAVE DATA] > [PS4 GAMES] > select the game save and copy to a USB drive.
    3. On PC, using a Google Drive account, make a new folder with the GAME ID of your game, and upload the savedata & savedata.bin files to that folder.
    4. Share the folder, set it to editor mode, share with anyone, and click "copy the link".
    5. Join the HTOS Discord group: HERE type "/decrypt", select "FALSE" for including SCE_SYS, paste or type in the Google Drive link, and press enter. The bot should begin mounting your save. (If it doesn't, paste in the link again.)
    6. Click "ENCRYPTED" to remove the Sony PFS layer. Download the generated files and extract the folder to your desktop (you should have 4 files in there and be named dec_savedata_CUSA[GAME ID]).
    7. Using REMOTE LUA LOADER, open the savedata folder, copy the 20 files within into your encrypted save folder on your desktop.
    8. Upload the encrypted save folder (now with 24 files in) to your Google Drive. It should be named "dec_savedata_CUSA[GAME ID]" where GAME ID is your games 5 digit number, and set it to editor mode, share with anyone, and then click "copy the link".
    9. Go back to the HTOS discord server, and type "/encrypt", hit "FALSE" for uploading individually, and "FALSE" to include SCE_SYS. Finally, hit shared_gd_link and paste in your link to the original save (4 files) folder. (If it doesn't, paste in the link again.)
    10. When this is done, paste the link to the decrypted save (24 files) folder, and the bot will encrypt the files.
    11. Resign the files by typing "/resign" followed by your account name on the console, or PSN ID associated with that account if using the latest OFW.
    12. Download the resigned files, extract the files to your USB drive and overwrite them into the savedata folder on your USB or external drive.
    13. Copy the saves back to your console [SETTINGS] > [SAVE DATA AND GAME/APP SETTINGS] > [SAVE DATA PS4] > [COPY OR DELETE FROM USB] > [COPY TO CONSOLE STORAGE] > select your game save folder from the USB drive and copy/overwrite old save data.
    14. Load LUA game again, and you should see the LUA LOADER screen.
    15. You can use "SEND_LUA.PY" to send the UMTX files to the loader.
    (NOTE: Some games require manual loading of save game)

    On firmware up to 7.61, you can now load UMTX/2 followed by etaHEN by sending the files to your console IP on PORT 9026.
    On firmware 8.00-LATEST, you can connect with the REMOTE LUA LOADER APP to send debug notifications or FTP on port 1337.

    LUA Loader: HERE or HERE

    Auto LUA Loader Fork: HERE

    Compatible LUA games:
    Aerial Life (CUSA17122)
    Aibeya (CUSA17068)
    Aikagi 2 (CUSA19556)
    Aikagi Kimi to Issho ni Pack (CUSA16229)
    Aikano Yukizora no Triangle (CUSA19370)
    Boku to Nurse no Kenshuu Nisshi (CUSA12049)
    Boku to Joi no Shinsatsu Nisshi (CUSA18107)
    Fuyu Kiss (CUSA29745)
    Hamidashi Creative (CUSA27389)
    Hamidashi Creative Demo (CUSA27390 requires the latest OFW to download from PSN)
    Haruoto Alice (CUSA14324)
    IxSHE Tell (CUSA17112)
    IxSHE Tell Demo (CUSA17126)
    Jinki Resurrection (CUSA25179)
    Jinki Resurrection Demo (CUSA25180 requires the latest OFW to download from PSN)
    Maid-san no Iru Kurashi (CUSA18106)
    Nora Princess and Stray Cat Heart HD (CUSA13303: Rename save9999.dat into nora_01.dat)
    Nora Princess and Strat Cat Heart 2 (CUSA13586)
    Raspberry Cube (CUSA16074)
    Winter Guest (CUSA11977)

    WARNING: using demos is free but can become corrupt, and you cannot upgrade your internal HDD either. If you lose the demo you can no longer use the exploit. Disc recommended.

    Incompatible LUA games:

    Dokyusei Remake Csver (CUSA47117)
    Dōkyūsei: Bangin' Summer - Home Edition Demo (CUSA47132)
    Kiss Trilogy (CUSA19341)
    Love Clear Demo (CUSA18109)
    Mikagami Sumika no Seifuku Katsudou (CUSA11481)
    Sen no Hatou, Arazone no Hime (CUSA09647)
    Tonari ni Kanojo no Iru Shiawase: Two Farce (CUSA09825)
    Tonari ni Kanojo no Iru Shiawase Summer Surprise (CUSA18998)

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  4. Requirements:
    PS5 console must be on 4.30-12.70 and previously activated through PSN or fake activated to use the YouTube app, unless you're restoring a backup.
    (Note: restoring a backup will factory reset your console).

    Information:
    If updating and older installation, download the latest download0.dat > use FTP or PS5 Explorer to place it in the user/download/PPSA01650 folder.

    Preparation:
    Download the Y2JB_backup_X.X(4.03) if you're on 4.03-12.40, or the Y2JB_backup_X.X(12.20) if you're on 12.60 or higher from HERE
    On PC: format a USB 3.0 HDD to exFAT, and copy the PS5 folder from the backup to the root, and put the latest nanodnf.efl from nanoDNS to the root too.
    On console: go to [Settings] > [System] > [System Software] > [Back up and Restore] > [Restore] > select the y2JB back up & let it install (the console will reboot when complete).
    (Note: The exploit will now be accessible under the [MEDIA] tab)

    Exploiting:
    Going to [Settings] > [Network] > [Settings] > [Set up Internet Connection] > [Set up Manually] > set up a wireless or LAN connection > change [DNS Settings] to manual > change [Primary DNS] to 127.0.0.1 > click [Done] > open the [YouTube App].
    (Note: Ignore and internet connection issue warnings)

    Firmware up to 10.01 will use Lapse Kernel Exploit. Firmware 10.20-12.70 and above will use P2JB and could take up to an hour.

    You can send payloads using netcat GUI to PS5's IP Address & port 9021.

    You can swap the download0.dat to itzPLK version for auto loading and payload manager in future (payload manager accessible through browser on 127.0.0.1:8084)

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  5. Requirements:
    PS5 console must be on 4.30-10.01 and previously activated through PSN or fake activated. You will need a 256GB external HDD (minimum).

    Preparation:
    Download balenaEtcher
    Download the latest Extended Storage or M.2 Image (select your m.2's capacity)

    EXTERNAL DRIVE METHOD (Netflix_PS5_EU_Ext.7z):
    1a, On PC: connect your 256GB (min) USB drive to your Windows/Mac/Linux PC > extract the image to your computer > open Etcher > click [Flash From File] & select the extracted image *.zip > click [Select Target] & choose the external drive > Click [Flash!] & allow it to complete.
    (Note: 256GB is the smallest drive you can use)

    2a, On console: click [Settings] > [Storage] > [USB Extended Storage] > [Games and Apps] > press X on [Netflix] > select [NETFLIX] under items to move > select [Move] > move to internal storage & allow it to complete.
    (Note: The exploit will now be accessible under the [MEDIA] tab)

    INTERNAL DRIVE METHOD (Netflix.XXXXGB.7z):
    1b, On PC: connect the M.2 to your Windows/Mac/Linux PC > extract the image to your computer > open Etcher > click [Flash From File] & select the extracted image *.zip > click [Select Target] & choose the external drive > Click [Flash!] & allow it to complete.
    (Note: 4TB will take 80 mins, 2TB 45 mins, 256GB 10 mins)

    2b, On console: Power off the console > insert the M.2 SSD > power on the console > click [Settings] > [Storage] > press X on [Netflix] > select [NETFLIX] under items to move > select [Move] > move to internal storage & allow it to complete.
    (Note: The exploit will now be accessible under the [MEDIA] tab).

    Exploiting:
    1a, for consoles 10.01 and below, on console: go to [Settings] > [Network] > [Settings] > [Set up Internet Connection] > [Set up Manually] > set up a wireless or LAN connection. Go to Proxy > change [Automatic] to [Manual] > enter Address: 172.105.156.37 & port: 42069 > click [Done] > open the [Netflix App].
    (Note: Ignore and internet connection issue warnings)

    1b, for consoles 10.20-12.70, COMING SOON.

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  6. Important:
    YARPE works from 4.30 to 12.70 (9.00 - 12.07 via P2JB)
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Requirements:
    PS5 console must be on 4.30-10.01 to use this exploit.

    Exploiting:
    coming soon

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  7. Requirements:
    PS5 console must be on 4.30-12.70 to use this exploit. SWRR

    Exploiting:
    coming soon

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  8. Important:
    This method modifies the BD-J stack to allows BD-JB entry point to be re-enabled on consoles up to 13.40, for conveninece only.

    Very Important:
    This method requires your console to be jailbroken by another method first to gain access to alter the files.

    https://github.com/Gezine/BD-UN-JB

    Preparation:
    Burn the ISO to a blank Blu Ray, insert it into the jailbroken console. Send the bdj_unpatch.elf to elfldr using netcat GUI to PS5's IP Address & port 9021 to unpatch BD-J.

    (NOTE: DO NOT REINSTALL/UPDATE FW, IT WILL WIPE THE PATCH AND LOSE BD-JB)


Once jailbroken it is recommended to run KSTUFF LITE and SHADOWMOUNTPLUS at minimum to get you up and running.
(ShadowMountPlus: is an automated background auto-mounter payload for jailbroken PS5 consoles. Detects, mounts, and installs game dumps from internal or external storage, with support for UFS, exFAT, PFS, and nested compressed PFS containers)

Additional Information:


Blocking Updated with nanoDNS:
Set primary DNS manually to 127.0.0.1. Send latest elf to BIN LOADER using netcat GUI to PS5's IP Address & port 9021.

PS4 GAME INFORMATION:
OFW 1.xx cannot run PS4 games.
OFW 2.xx runs PS4 games up to 8.03

OFW 3.xx runs PS4 games up to 8.52
OFW 4.xx runs PS4 games up to 9.04
OFW 5.xx runs PS4 games up to 9.60
OFW 6.xx runs PS4 games up to 10.50

OFW 7.xx runs PS4 games up to 11.00
OFW 8.xx/9.xx runs PS4 games up to 11.50
OFW 10.xx runs PS4 games up to 12.00

OFW 11.xx runs PS4 games up to 12.50
OFW 12.xx runs PS4 games up to 13.00


(Note: PS4 backported FPKGs also work perfectly on an exploited PS5 with Kstuff)


You can install free/demo PKGS (legit pkgs) via the debug pkg installer, provided you have all the files/json/licences required.
(Astro’s Playroom has no licences and can be installed and played from official pkgs and updated inline with your firmware)

Warnings:


1: Never enable IDU mode.
If you do, you will need to enter staff mode by holding L1 + L2 and tapping this combo: circle, cross, square, triangle, right D-Pad. Release L1 + L2, and you can access settings to exit IDU.

2: Try to stay on the lowest FW possible and wait for hacks on that firmware.

3: PS5 FPKGs do not work. A hack for the A53 processor does not publicly exist to enable installing PS5 content as FPKG/PKG.

4: Installing legit game PKGs you do not own will never work, even if spoofed.

5: If you get stuck in a boot loop at the PS logo, the SNVS is corrupted (if the hash check fails on boot, this causes a “soft brick”). It’s not “bricked”. Simply reinstall your current firmware RECOVERY PUP in safe mode from USB: PS5 > UPDATE > PS5UPDATE.PUP.

Archived Information


 
it's beautiful, but... it's always the wet floor trick, and in the end, it's 1080p/30fps on a racing game.

Post automatically merged:

actually this impress me more

Good lord! The textures on the F1 25 look incredible with PSSR 2.0 turned on... Damn it firmware version 13.00! lol
 
  • Like
Reactions: schatzi24
Clearly you don't get it. They can patch the game easily. That's not the complaint here. The complaint is that they are timebombing the games YOU OWN, BOUGHT AND PURCHASED, with a DRM timer and mandatory connection. It's understandable if the games are on a subscription, but these are games we PURCHASED. If I can't make it any more clearer, than that, then there's no talking to you.
The people complaining on this thread, bought it to hack the system.

If you bought it to play the game, then ignore this thread and keep your console plugged in and updated.

If you have a legitimate reason why you would buy a digital console, and online games, but not have the ability to leave your console plugged in and updated then maybe you should start a thread outside of the hacking thread and see if you're the only one.

In this thread, it sounds more like you're complaining that they invited you round but then locked the doors to stop you stealing their stuff.

And, they cannot patch the games easily, that's the point.
 
Last edited by smf,
  • Like
Reactions: BobaFett_UK
Does anyone know if there is a way to rip a Bluray movie disc from the PS5? Maybe there is a homebrew app that can do it? I attempted to copy the files from my disc from the /mnt/disc/ folder, but MakeMKV nor any other software seems to recognize them, despite them being sizeable (20 gigs more or less) and despite me ripping the other files (the index file) from the disc.

Any ideas?
AFAIK there is no software to rip BD movies on PS4 or PS5.
 
When i plug it in the ps5 it needed to be restarted and then it runs a speed test to identify the speeds. With just cloning a gen4 will bypass the new drive speed test? i would had tried it but unfortunately i only have gen3 drives
I dunno it was just a guess, that maybe it would just detect it and boot since it's already formatted using that method.

Sadly I also don't have any Gen 3 drives spare to test this too. I just have my old gen 4 in the ps5. That said, My drive, although gen 4, is too slow according to the ps5, but it still works fine.

I would guess it's also checking the pci-e spec of the drive and just refusing the drive it it's gen 3. But maybe drive cloning will bypass that check and just boot.

I wonder if anyone has put a gen 5 drive in their ps5 yet, because those should run at max gen 4 speed given that all these drives are backwards compatible. Or if the ps5 blacklists anything that isn't gen 4, regardless of speed.

@peteruk Yeah it looks like they really don't like the hypervisor bypass method, now that it's apparently much safer, or at least safe enough for a lot more people to start using. Honestly I think it's just a response to that, not that was ever gonna break the bypass anyway, but they don't care about consumers in the first place, so why not fuck them even harder? But it is bad timing given the little "accident" at Sony lol.
I would guess when people complain, they'll just blame it on pirates and be like "look, the bad guys made me do it, I didn't want to...honest...just...I totally care about you dear moneybags. Look, here's the same game again but with a new number at the end...buy it, it's £200 now...for the base edition that includes 60% of the game, but that's not my fault though, I'm just the publisher who sets the price, forces deadlines and forces implenentation of additonal softwares that the game wasn't designed to function with." :wacko:

They probably paid for a long ass contract with Denuvo and are determined to get it working. When in reality we're already seeing companies ditch that anti-consumer-ware because why pay for it when it gets bypassed day one?

Hell I think there was one game recently got leaked and bypassed a few days before it even launched. Why would you pay huge fees to a company to protect your game, then their software gets bypassed before your title even launches.

Anyone with sense at these companies would quit that shit and maybe even sue Denuvo if they didn't refund their fees. This software is already a massive pain to legit consumers anyway, even before the performance issues which simps will tell you are definitely not a thing, despite most games having far less issues on cracked versions by comparison...like come on.

It's especially worse for steam deck users trying different proton versions for game compatibilty, which will only become a bigger issue for the new valve hardware, especially since denuvo is on VR titles too.
 
Last edited by Rasa39,
The people complaining on this thread, bought it to hack the system.

If you bought it to play the game, then ignore this thread and keep your console plugged in and updated.

If you have a legitimate reason why you would buy a digital console, and online games, but not have the ability to leave your console plugged in and updated then maybe you should start a thread outside of the hacking thread and see if you're the only one.

In this thread, it sounds more like you're complaining that they invited you round but then locked the doors to stop you stealing their stuff.

And, they cannot patch the games easily, that's the point.
Continue to lick Sony’s boots. See how that works out for you. If this is your attitude, you shouldn’t be on this forum. Go somewhere else like the comment section of PushSquare. They love people like you.
 
https://github.com/OSM-Made/ps5-hen/tree/npt-walk

“I also pushed the improvements for the npt walk to my fork of ps5-hen so folks can mess around with it and see what else they can come up with too.”

Via LegendaryOSM.

Restmode is broken on HV exploited FW’s currently.
 
The people complaining on this thread, bought it to hack the system.

If you bought it to play the game, then ignore this thread and keep your console plugged in and updated.

If you have a legitimate reason why you would buy a digital console, and online games, but not have the ability to leave your console plugged in and updated then maybe you should start a thread outside of the hacking thread and see if you're the only one.

In this thread, it sounds more like you're complaining that they invited you round but then locked the doors to stop you stealing their stuff.

And, they cannot patch the games easily, that's the point.
People like you are exactly why greedy companies keep getting away with bad practices one "bug" at a time.

I have the physical copy of SWRR, and I'd be flipping pissed if any of my digital games are suddenly timed, on ANY gaming system, when the initial expectations were that I could play the game offline indefinitely after the initial download/activation.
 
https://github.com/OSM-Made/ps5-hen/tree/npt-walk

“I also pushed the improvements for the npt walk to my fork of ps5-hen so folks can mess around with it and see what else they can come up with too.”

Via LegendaryOSM.

Restmode is broken on HV exploited FW’s currently.
thanks for this update, i am here for as much progress on HV for those low firmwares as possible :)
 
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v1.6.0 — ffpkg Builder + Advanced Tab + 17 Languages​

What's new in v1.6.0​

📦 ffpkg Image Builder (new tab)​

  • Full UFS2 (.ffpkg) image builder — UFS2Tool bundled, no extra install
  • Sector size locked at 512 bytes — fixes Windows broken image bug
  • Requires .NET 8 Runtime (Check .NET 8 button included)
  • Full queue, two-stage progress bar, file count, ETA, auto-upload

⚙️ Advanced Tab (new tab)​

  • exFAT: cluster size, sector size, copy threads (default 1 — no fragmentation)
  • ffpkg: block size, fragment size, min free %, bytes per inode
  • Setup recommendations panel and active parameters summary
  • Old collapsible advanced section removed from Build tab

🌐 17 Languages​

English, Chinese, German, French, Spanish, Portuguese, Japanese,
Korean, Russian, Arabic, Italian, Dutch, Polish, Turkish, Thai,
Vietnamese, Indonesian — switch instantly in Settings, no restart

📚 Library​

  • Right-click → Add to exFAT Queue or Add to ffpkg Queue
  • Game detail panel has both queue buttons side by side

🔨 exFAT Tab fixes​

  • Speed now uses 8-second rolling window — more accurate ETA
  • Robocopy % spam filtered from output log
  • Sector size and thread count forwarded to build script
  • Tab renamed to "exFAT" — clearer now there are two builders
Link: https://github.com/kerrdec97/ps5-exfat-builder/releases/tag/v1.6.0




v1.6.3 — Auto-Update Fix​

🐛 Fixed: Auto-update fails with "Failed to import encodings module"​

After clicking Yes on the update prompt, the app downloaded the new
exe and restarted, but the new version crashed immediately with:
"Failed to start embedded python interpreter: Failed to import
encodings module."

Root cause: the update batch script was launching the new exe too
quickly — before Windows had fully flushed the downloaded file to
disk. PyInstaller couldn't find its embedded modules as a result.

Fixes applied to the update script:

  • Wait 3 seconds for the old process to fully exit before replacing
  • Wait an additional 2 seconds after the move before launching
  • Added error check on the move — shows a message if it fails
    instead of silently launching nothing
  • Fixed bat script self-deletion using correct Windows idiom
If you hit this issue: download v1.6.3 manually from this page and
replace your exe — the auto-update will work correctly from here.

Link: https://github.com/kerrdec97/ps5-exfat-builder/releases/tag/v1.6.3
 
I wonder if those exfat builder or ffpkg, result in a smaller game size? I have the felling that game dumps contain padded data that causes the size to go higher than normal. I mean there is no way the game Split Fiction occupy 130GB. Have anyone compared full dumps vs a packaged one?
 
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I wonder if those exfat builder or ffpkg, result in a smaller game size? I have the felling that game dumps contain padded data that causes the size to go higher than normal. I mean there is no way the game Split Fiction occupy 130GB. Have anyone compared full dumps vs a packaged one?
From my understanding, ffpkg and exfat formats basically treat the game as a virtual disc. So think of them and how it’s run on a modded PS5 the same way an optical disc emulator works. ffpkg is more for internal use and exFAT is more used for external use.
 
I wonder if those exfat builder or ffpkg, result in a smaller game size? I have the felling that game dumps contain padded data that causes the size to go higher than normal. I mean there is no way the game Split Fiction occupy 130GB. Have anyone compared full dumps vs a packaged one?
They both use more space than game dump size.
 
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I wonder if those exfat builder or ffpkg, result in a smaller game size? I have the felling that game dumps contain padded data that causes the size to go higher than normal. I mean there is no way the game Split Fiction occupy 130GB. Have anyone compared full dumps vs a packaged one?
ffpkg is usually 10% or more bigger than dump folder.

exfat is usually almost the same size than dump folder.

those images simulate the storage media, including cluster size, empty space, metadata, etc. that's why they are bigger than the sum of the source files.
 
ffpkg is usually 10% or more bigger than dump folder.

exfat is usually almost the same size than dump folder.

those images simulate the storage media, including cluster size, empty space, metadata, etc. that's why they are bigger than the sum of the source files.

Just did a quick compare:

Octopath Traveler II:

Game dump: 18.8 GB
exfat: 19.1 GB
ffpkg: 20.7 GB
 
Just did a quick compare:

Octopath Traveler II:

Game dump: 18.8 GB
exfat: 19.1 GB
ffpkg: 20.7 GB

This is a good example of what I said:

ffpkg is usually 10% or more bigger than dump folder: 1.9GB difference = 10,1%

exfat is usually almost the same size than dump folder: 0.3GB difference = 1,5%

thanks! 😉
 
Guys and girls, we all have opnions on this DRM issue, but let's keep the discusions civil and not call people morons or simply be nasty to others. There is no need for it. This is not social media, facebook or intsa. it's a forum where we exchange ideas and opnions and help eachother out in a civilised manner. So kindly cut out all the negativity to others and all the bull crap and play along and be nice... !!!
 

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