PS5 Emulation? Really?

The most promising one, sharpemu, is inching closer and closer to getting in game in Demons Souls *and* already boots some games such as Dreaming Sarah.

Personally I think it'll only be a month or two before we start seeing polygons rendered in big boy games, but I doubt GTA VI will be playable at launch (though I hope it is). Fact of the matter is that it is progressing incredibly quickly. Infact from my PoV I believe this is the fastest an emulator for a modern console has actually gotten in game, granted it was 2D and PS4 emulators got there pretty quickly... but yk.

Just for reference, ShadPS4 has been in development for 3 years and now mid range PCs from 10 years ago can play PS4 games better than the PS4 could (AS FAR AS I'VE HEARD). Give it some time and I'm sure most PCs with at least PS5 level performance will be able to play most PS5 games at full speed.



https://github.com/sharpemu/sharpemu
 
Last edited by XRTerra,
  • Love
Reactions: Noctosphere
The most promising one, sharpemu, is inching closer and closer to getting in game in Demons Souls *and* already boots some games such as Dreaming Sarah.

Personally I think it'll only be a month or two before we start seeing polygons rendered in big boy games, but I doubt GTA VI will be playable at launch (though I hope it is). Fact of the matter is that it is progressing incredibly quickly. Infact from my PoV I believe this is the fastest an emulator for a modern console has actually gotten in game, granted it was 2D and PS4 emulators got there pretty quickly... but yk.

Just for reference, ShadPS4 has been in development for 3 years and now mid range PCs from 10 years ago can play PS4 games better than the PS4 could (AS FAR AS I'VE HEARD). Give it some time and I'm sure most PCs with at least PS5 level performance will be able to play most PS5 games at full speed.



https://github.com/sharpemu/sharpemu

Thank you for explanation

The fact that Playstation starts exhibing more and more anti-consumer behaviour surely plays a role in emulators developpement (I would guess). As for the GTA6 part, I still remember that Switch emulation era. When new big games were release (TOTK, Legends Arceus, etc.), emulators were already doing really good and could render most games better than the switch could. But for the new releases, the emulator would crash out, have enormous glitches, constant bugs, etc. Emulators would have a very hard time to render them but would be fine to render older games. I can already guess that it's gonna be the same with PS5 (IF it gets better at emulating in the mean time)
Post automatically merged:

One more thing. I remember when PS4 got released that a lot of people were saying that it would get emnulated easily. Mostly because the PS4 architecture was basicly the same as a PC. From what I could gather online, PS5 seems to be the same.
I mean, it's not about "having an emulator faster" but rather that our hardware won't need to be five to ten times more powerful than the original hardware in order to run it (like other emulators, like Gamecube/Wii/Wii U that used the PowerPC architecture, or NDS/3DS/Switch that use ARM architecture)
 
The fact that Playstation starts exhibing more and more anti-consumer behaviour surely plays a role in emulators developpement (I would guess). As for the GTA6 part, I still remember that Switch emulation era. When new big games were release (TOTK, Legends Arceus, etc.), emulators were already doing really good and could render most games better than the switch could. But for the new releases, the emulator would crash out, have enormous glitches, constant bugs, etc. Emulators would have a very hard time to render them but would be fine to render older games. I can already guess that it's gonna be the same with PS5 (IF it gets better at emulating in the mean time)
the real question would be if the people behind sharpemu learned from the mistakes of Yuzu (and mainly that one since Ryu famously just sold out instead) and put actual measures to keep Sony from having as much of a slam dunk of a case Nintendo had, such as not locking early access builds with better compatibility than the public ones behind a patreon, or avoid major relaeses after the emulator is in a usable state having day 1 compatibility out of the box or within an update or two alongside not advertising it being better than the official release.
 
the real question would be if the people behind sharpemu learned from the mistakes of Yuzu (and mainly that one since Ryu famously just sold out instead) and put actual measures to keep Sony from having as much of a slam dunk of a case Nintendo had, such as not locking early access builds with better compatibility than the public ones behind a patreon, or avoid major relaeses after the emulator is in a usable state having day 1 compatibility out of the box or within an update or two alongside not advertising it being better than the official release.
Full public release + open source. If their project somehow gets shutdown, it now becomes another hydra game, with two or three more projects based on it poping up online.
 
Full public release + open source. If their project somehow gets shutdown, it now becomes another hydra game, with two or three more projects based on it poping up online.
As long as the developers arent idiots it can't be taken down. Sony could try but they'd have no legal grounds unless shady shit is happening bts.
 
Full public release + open source. If their project somehow gets shutdown, it now becomes another hydra game, with two or three more projects based on it poping up online.
That is not the right answer, as it does not address what the root cause of why such a shutdown would happen in the first place. Yuzu was killed because the developers actively were locking early access builds behind a Patreon and were actively updating the emulator to ensure each major release ran perfectly as early as the day one, if not earlier in the infamous case of TOTK leaking to the point it became a selling point alongside the borderline irrefutable proof Nintendo had of the developers doing that when they did sue, and the forks of Yuzu and to an extent Ryujinx absolutely did not address the internal rot that would become more apparent as each subsequent fork flailed about trying to capture the original's success if they didn't fizzle out or get into drama with other forks.

There's a reason Citra (the emulator that died as collateral damage from said lawsuit) only consolidated into one major fork with some unrelated offshoots with little friction compared to the Yuzu "Hydra" that kept eating itself alive in it's attempts to make a definitive fork
 

Site & Scene News

Popular threads in this forum