Hacking PS4Debug.bin for 6.72

jackkill

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Big thank you to GiantPluto on Github for the prerelease port to 6.72 and updates to PS4OfflineAccountActivator and to ps4trainer.com creator and @TylerMods from their discord channel for linking to the updated payload for 6.72. And Leeful for providing a working binary from GiantPluto for PS4OfflineAccountActivator on 6.72. :yayps3:

I use leeful.github.io/672/ to jailbreak and load the binary (seems to be quite more stable than other solutions for now)
I used updated version of PS4offlineActivator from charlyzard (github.com/charlyzard/PS4OfflineAccountActivator) console and GUI version and they connect (.exe in repo not releases).
And I used this version of the ps4debug binary updated by GiantPluto: ps4debug_672_v2_from_GiantPluto-SaveMounter_Repo.bin

Activating profile works well on 6.72 on a ps4pro.
Cheers
 

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  • PS4Debug-LeefulPack.rar
    62.5 KB · Views: 851
Last edited by jackkill,

Leeful

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Yeah, I just tried the bin with savemounter.
It connects but it fails on setup when trying to get your profile.
Not sure if its just ps4debug or the programs too that need updating to work on 6.72.
 
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"Alas it needs to be updated to not crash on retrieval of account and on updating the account PSNid.
Hopefully someone will update the source soon for a complete jailbreak on 6.72."

@jackkill or @Leeful have you tried the one @119880114 linked to? Did it work without issue? I'd love to try it myself, but my PS4 is still in the mail.
 
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jackkill

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source code form github.com/GiantPluto/ps4debug
Thanks I confirmed the binaries are the same and updated the source on the first post. Thanks

--------------------- MERGED ---------------------------

"Alas it needs to be updated to not crash on retrieval of account and on updating the account PSNid.
Hopefully someone will update the source soon for a complete jailbreak on 6.72."

@jackkill or @Leeful have you tried the one @119880114 linked to? Did it work without issue? I'd love to try it myself, but my PS4 is still in the mail.
Its the same binary and still crashes on om psnaccount retrieval. Hopefully a final release version of the binary will be done soon.
 

Leeful

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@jackkill Have you tried this version. It has been updated with 6.72 offsets.
https://github.com/GiantPluto/PS4OfflineAccountActivator

My account is already activated on 6.72 and I dont want to initialise again to test it at the moment.

He has also updated SaveMounter but the ps4debug for that still does not work fully:
QUOTE: "Users and save files enumeration works but mount patch is still broken."
Also there is no compiled version of the savemounter program.

I have also now collected 3 different versions of 672 ps4debug, If you could test them out and let us know which work with the activator that would be great.
 

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  • 3x ps4debug-672.rar
    62.5 KB · Views: 341
Last edited by Leeful,
D

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@jackkill Have you tried this version. It has been updated with 6.72 offsets.
https://github.com/GiantPluto/PS4OfflineAccountActivator

My account is already activated on 6.72 and I dont want to initialise again to test it at the moment.

He has also updated SaveMounter but the ps4debug for that still does not work fully:
QUOTE: "Users and save files enumeration works but mount patch is still broken."
Also there is no compiled version of the savemounter program.

I have also now collected 3 different versions of 672 ps4debug, If you could test them out and let us know which work with the activator that would be great.
As soon as I get my PS4 I'll test them out. It'll arrive someday between Tuesday and Friday this week.

--------------------- MERGED ---------------------------

As soon as I get my PS4 I'll test them out. It'll arrive someday between Tuesday and Friday this week.

EDIT: Is there a chance that ps4debug_672_v1_from_GiantPluto-ps4debug_Repo.bin and ps4debug_672_v3_from_Cedsaill.bin might be the same file, but just with different names? Checked the file size and they're exactly the same down to the very last bit.

--------------------- MERGED ---------------------------

As soon as I get my PS4 I'll test them out. It'll arrive someday between Tuesday and Friday this week.

--------------------- MERGED ---------------------------



EDIT: Is there a chance that ps4debug_672_v1_from_GiantPluto-ps4debug_Repo.bin and ps4debug_672_v3_from_Cedsaill.bin might be the same file, but just with different names? Checked the file size and they're exactly the same down to the very last bit.

EDIT 2: @Leeful I got a notification from this thread, but I see now that you didn't tag me in that message. Would you like me to test it out anyways? That is if @jackkill doesn't test it first. Or should I test it anyway?
 
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jackkill

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@jackkill Have you tried this version. It has been updated with 6.72 offsets.
https://github.com/GiantPluto/PS4OfflineAccountActivator

My account is already activated on 6.72 and I dont want to initialise again to test it at the moment.

He has also updated SaveMounter but the ps4debug for that still does not work fully:
QUOTE: "Users and save files enumeration works but mount patch is still broken."
Also there is no compiled version of the savemounter program.

I have also now collected 3 different versions of 672 ps4debug, If you could test them out and let us know which work with the activator that would be great.
Thanks a lot Leeful it worked!, I got PS4OfflineAccountActivator from Charlyzard (had .exe updated in the project a few hours ago) and "ps4debug_672_v2_from_GiantPluto-SaveMounter_Repo" as it was the biggest binary ;-)
I'll try to update this thread for it. Kudos!
 
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Leeful

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EDIT: Is there a chance that ps4debug_672_v1_from_GiantPluto-ps4debug_Repo.bin and ps4debug_672_v3_from_Cedsaill.bin might be the same file, but just with different names? Checked the file size and they're exactly the same down to the very last bit.
All 3 have different md5's thats why I kept all 3. If you could test the new activator with ps4debug_672_v1_from_GiantPluto-ps4debug_Repo.bin that would be great.:) The more tests the better.

@jackkill Thanks for confirming that v2.bin and the updated activator from Charlyzard work.:)

I'll wipe and initialise my 672 a few times today and test all of them.

Theres also a new 6.72 compiled SaveMounter by D-Pyro I'll test this as well. This has a different ps4debug.bin also so hopefully this one has been fully fixed.

UPDATE: Savemounter by D-Pyro does not work. It connects, gets your profile and finds the game saves but the PS4 crashes when trying to mount them. Looks like the mount patch in ps4debug has still not been fixed in this version.
 
Last edited by Leeful,

Jason97

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Hello, can anyone tell us noobs how to connect ps4 offline activator tool with the ps4? I faild if i want to connect the tool. Pleas tell me how ! Im a noob. I use leeful exploit on ps4.
 

W9qI8k5QMf

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Hello, can anyone tell us noobs how to connect ps4 offline activator tool with the ps4? I faild if i want to connect the tool. Pleas tell me how ! Im a noob. I use leeful exploit on ps4.


create a new user on the ps4 that will be the one that you will activate.
in leeful exploit page, click on load exploit. . after exploited, click on "Bin Loader" .
it will give a port to use.
use this netcat gui program ( https://www.psxhax.com/threads/netc...are-for-playstation-4-payload-injecting.1859/ ) on your computer to send the ps4debug.bin to the ps4. make sure ps4 ip and port number are correct. on ps4 youll see some messages pop up.


now use the offlineactivator program and make sure ps4 ip is correct.
select the new user you created to be activated and use this account id 56259107bc784f2a
 
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jackkill

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All 3 have different md5's thats why I kept all 3. If you could test the new activator with ps4debug_672_v1_from_GiantPluto-ps4debug_Repo.bin that would be great.:) The more tests the better.

@jackkill Thanks for confirming that v2.bin and the updated activator from Charlyzard work.:)

I'll wipe and initialise my 672 a few times today and test all of them.

Theres also a new 6.72 compiled SaveMounter by D-Pyro I'll test this as well. This has a different ps4debug.bin also so hopefully this one has been fully fixed.

UPDATE: Savemounter by D-Pyro does not work. It connects, gets your profile and finds the game saves but the PS4 crashes when trying to mount them. Looks like the mount patch in ps4debug has still not been fixed in this version.
Thank Leeful, sorry I am caught at work. I had a long weekend this Monday. Hopefully savemounter would be able to work by this weekend. Cheers
 
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CrossGamerHDX

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Can you guys show how to transfer your game saves to another ps4 now? I can follow. Modded warfare tutorial
Not sure if it will work.
 

DeniZz

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I'll wipe and initialise my 672 a few times today and test all of them.
There is no need to initialize, you can create a new (second) user account and activate it.
UPDATE: Savemounter by D-Pyro does not work. It connects, gets your profile and finds the game saves but the PS4 crashes when trying to mount them. Looks like the mount patch in ps4debug has still not been fixed in this version.
Yeah, I've tried it today, ps4 crashes on mounting. But D-Pyro uses different ps4debug.bin (on release page), size is 56.8 KB (+3.13 KB)
 
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jgduff

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...Hello again :)
Someone has the working "libdebug.dll" for DebugWatch or relevant info on it because
that of "GintPluto" is not functional.
Once replaced, Debug Watch no longer works.

Thank you for your help ;)
 

jgduff

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Thanks dear Leeful but i find it on bugged v1.1 and I followed it closely until the v1.3 by Withmetta.
Im happy since 3 days lol!

But thanks again to try to help me.
Have a great day :)
 
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