Hacking [Proof-Of-Concept] N3dES

Kudos for creating this proof of concept.

I think that 3DS' browser might be perfectly fine for some game genres which do not involve animations and quick response times.
One example might be chess. Other: visual novels. Maybe even point'n'click games...

However, they would probably need to be re-implemented from scratch in JavaScript, as emulating another machine in browser might be too much for poor 3DS.
 
I don't think website-side cpu is a problem because this doesn't even use 1% cpu of the previous hosts.
You know that JS is a client-side language, don't you?
Of course, but other posts were talking about cpu usage on hosts may be problematic but it won't be which is what we both said...
I was referring to the "NO GAME HOSTING" policy. You're breaking most webhost's ToS just by allowing a platform such as this to exist.
Why? Although a NES binary might have a small filesize, with multiple visitors that's effectively extra bandwidth. Bandwidth that wasn't sold to you with the purpose of serving up static files for a game.
 

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