Hi everyone,
Whenever I turn Ocarina on in USBLoaderGX, even without activating any codes, the game (for example Fire Emblem Radiant Dawn) would simply get stuck into a blank screen when I launch the game. Same thing happens when I activate a single code. I downloaded the code list directly on the wii via Fire Emblem Radiant Dawn -> settings -> ocarina, and it successfully downloaded a huge list of codes. Then I simply activated a single one then click "save", and it will say "gct file created successfully".
I don't think my USBLoaderGX is latest version, as it was installed more than 3 years ago. However when I try to update it directly on the wii via USBLoaderGX->settings->update, it will freeze forever on the "initiating network" (there is nothing wrong with my wii's wifi connection as I've just tested it in the wii settings menu). However I read somewhere that the latest USBLoaderGX 3.0 is less compatible with ocarina?
By the way my USBLoaderGX as well as all the games on it are installed on an external harddrive, as opposed to a SD card like most people use. So the codes directory is USB:\codes.
Thank you for any help! The code I'm trying to run would be really helpful and I pretty much only need that single code (improved growth rates).
Whenever I turn Ocarina on in USBLoaderGX, even without activating any codes, the game (for example Fire Emblem Radiant Dawn) would simply get stuck into a blank screen when I launch the game. Same thing happens when I activate a single code. I downloaded the code list directly on the wii via Fire Emblem Radiant Dawn -> settings -> ocarina, and it successfully downloaded a huge list of codes. Then I simply activated a single one then click "save", and it will say "gct file created successfully".
I don't think my USBLoaderGX is latest version, as it was installed more than 3 years ago. However when I try to update it directly on the wii via USBLoaderGX->settings->update, it will freeze forever on the "initiating network" (there is nothing wrong with my wii's wifi connection as I've just tested it in the wii settings menu). However I read somewhere that the latest USBLoaderGX 3.0 is less compatible with ocarina?
By the way my USBLoaderGX as well as all the games on it are installed on an external harddrive, as opposed to a SD card like most people use. So the codes directory is USB:\codes.
Thank you for any help! The code I'm trying to run would be really helpful and I pretty much only need that single code (improved growth rates).