QUOTE said:then do point out where we use very big sizes. from what i can tell we rarely/never do :/
edit : and why nothing crashes on my wii( which is irritating the fuck out of me) but does on some other wii's (which is why this is beta, i knew about the bug thx to FGOD )
I don't know about this program particulary, I just pointed out an issue that arised with some code when using r18 and how to correct it. The guy was talking about a program that handles WAD file, obviously this makes big chunk read and write.
0ld8oy said:mousex said:So you use libfat to write to the NAND? libfat is used for SD and USB devices and not the NAND AFAIK.0ld8oy said:This release is compiled with devkitpro r18 which contains a very bugged libfat that can produce write errors. Since this app writes to the NAND, I'd advise against installing it at this point unless you can compile it yourself using devkitpro r17.
I wouldn't recommend installing at this point because devkitpro r18 is bugged and the app writes to the NAND. Not necessarily because of libfat itself, but that is one of the major bugs that we are aware of and one of the main goals of this mod of preloader is reading/loading from both SD and USB.
I wouldn't install anything to my NAND (without bootmii/boot2) that was compiled from a bugged compiler. Period.
what bugs ?
Stop spreading false informations, lots of people are currently using devkitpro r18 and the new libogc/libfat WITHOUT any bugs.
Bugs are in applications themselves, introduced by people who don't code correctly
Plus, NAND access have nothing to do with libfat, they are handled by libogc IOS code, which is pretty robust and bugfree, it has been used in tons of other applications and still is (from Wad Manager to IOS patchers)










