As far as I know, those were mostly made to help with support for obscure games that IOS 222-224, and 249/250 can't handle. So yes, it should be fine to overwrite those with whatever you want. You can always make backups of those IOSes for emergency purposes. As for adding a bunch of more selectable slots, I don't really see a whole lot of point in it myself, right now. Surely 222, 223, 224, 247, 248, 249, 250, and 251 are enough to cover nearly every game?
Edit: On an unrelated note, I'll investigate adding UStealth support and possibly adding libsicksaxis (meaning PS3 HID support) to postLoader, too. That should make it more attractive to use on the Wii U (UStealth), and a smoother transition from postLoader to Nintendont (libsicksaxis). No promises on either, though. They're just two ideas I had.
Edit 2:I can't get the newer libsicksaxis from Github to work well at all, so I grabbed the source from SNES9x GX with the libsicksaxis mod (from 2012), and it seems to work nicely with the sample provided. I wrote some helper functions to make connecting to the controller easier, too. Now I'll see how well postLoader gets along with it... I've got libsicksaxis working quite nicely now, so it'll definitely be in for 4.7.93, once the other stuff is done. It makes using Nintendont with only HID controllers much, MUCH more convenient.
Edit 3: If you'd like to try the new libsicksaxis support, grab this test build: http://www.mediafire.com/download/nxdt12vqs23qbdn/postloader.zip. No promises that it won't crash or have odd bugs, but I haven't noticed any so far. It has the same controller map as Nintendont, so if you're familiar with Nintendont, it shouldn't be difficult to apply it to postLoader:
Ps3 Gamecube Effect
Dpad Dpad Change game/homebrew modes
Left analog Left analog Move cursor
Square A Select things
Cross B Cancel/open certain menus
Circle X Page Menu
Triangle Y Filter menu
L2 L Change pages when in game/homebrew modes
R2 R Change pages when in game/homebrew modes
Start Start Open mode's main menu
PS button None Activate controller after plugging it in
If it's an annoying layout, I can always make it function like a classic controller, but I figured it made more sense to have it act like Nintendont's default PS3 controls. The source code will of course be made available once 4.7.93 is pushed.
Actual Gamecube controllers are broken in this test build, so beware. I'll try to fix them before 4.7.93.
Edit 4: I figured out why the newer libsicksaxis didn't work properly, and I'll be using it in 4.7.93, woo.
Edit 5: Added UStealth support to priibootergui and postLoader (too bad priiloader doesn't work on vWii). It was literally one line of code to change for both. Next up is Nintendont video mode support, and finishing cheat support. Then 4.7.93 is ready.
Edit: On an unrelated note, I'll investigate adding UStealth support and possibly adding libsicksaxis (meaning PS3 HID support) to postLoader, too. That should make it more attractive to use on the Wii U (UStealth), and a smoother transition from postLoader to Nintendont (libsicksaxis). No promises on either, though. They're just two ideas I had.
Edit 2:
Edit 3: If you'd like to try the new libsicksaxis support, grab this test build: http://www.mediafire.com/download/nxdt12vqs23qbdn/postloader.zip. No promises that it won't crash or have odd bugs, but I haven't noticed any so far. It has the same controller map as Nintendont, so if you're familiar with Nintendont, it shouldn't be difficult to apply it to postLoader:
Ps3 Gamecube Effect
Dpad Dpad Change game/homebrew modes
Left analog Left analog Move cursor
Square A Select things
Cross B Cancel/open certain menus
Circle X Page Menu
Triangle Y Filter menu
L2 L Change pages when in game/homebrew modes
R2 R Change pages when in game/homebrew modes
Start Start Open mode's main menu
PS button None Activate controller after plugging it in
If it's an annoying layout, I can always make it function like a classic controller, but I figured it made more sense to have it act like Nintendont's default PS3 controls. The source code will of course be made available once 4.7.93 is pushed.
Actual Gamecube controllers are broken in this test build, so beware. I'll try to fix them before 4.7.93.
Edit 4: I figured out why the newer libsicksaxis didn't work properly, and I'll be using it in 4.7.93, woo.
Edit 5: Added UStealth support to priibootergui and postLoader (too bad priiloader doesn't work on vWii). It was literally one line of code to change for both. Next up is Nintendont video mode support, and finishing cheat support. Then 4.7.93 is ready.









