Homebrew postLoader4

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* postLoader should not allow the hdd to sleep... it is "ticked" every 30seconds even if all installation is on sd
* For sure there is a memory corruption for emu when there are more then 100 pages (about 1500 roms)
* lost you have tryed to change nand folder in "old" mode. Read "UNEEK Nand switcher notes" in readmii.txt to understand why that folder has been created ;)
* channels filters need to be checked :P
* DM will be implemented very soon

;)
 
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@stfour great news:
I tested the Emunand games with IOS249 d2xv8final and all work fine
I can confirm now that this is IOS d2xv9b related issue (tried both r47 and 49) only 250 boots games with those

I hope you can find a workaround for v9beta so that we don't have to go back to v8 thanks
Abz
:)
 
so while playing around with having 2 hdd;s plugged in at once, I noticed that postloader automatically reads the drive from port 1 instead of port 0. So that means postloader has the ability to read from both ports...anyway to make it so it reads from both at the same time?
 
Hey stfour,
Just an FYI I just tried to update through postloader and it says there is an update to 4.b24 but when hitting the update button it says file doesn't exist.
 
so while playing around with having 2 hdd;s plugged in at once, I noticed that postloader automatically reads the drive from port 1 instead of port 0. So that means postloader has the ability to read from both ports...anyway to make it so it reads from both at the same time?

I was not aware of this... I don't think that both hdd can be mounted in the same time. But even it is possible, most homebrew will have problems with this

Hey stfour,
Just an FYI I just tried to update through postloader and it says there is an update to 4.b24 but when hitting the update button it says file doesn't exist.

There will be no online update until stability is good. ;)

@stfour great news:
I tested the Emunand games with IOS249 d2xv8final and all work fine
I can confirm now that this is IOS d2xv9b related issue (tried both r47 and 49) only 250 boots games with those

I hope you can find a workaround for v9beta so that we don't have to go back to v8 thanks
Abz
:)

There is nothing I can do... first because d2x 9beta works fine for me, them becouse the error is on IOS_Open of fat module... so if it happens there is nothing on my side to do (or I don't know what I can do)
 
so while playing around with having 2 hdd;s plugged in at once, I noticed that postloader automatically reads the drive from port 1 instead of port 0. So that means postloader has the ability to read from both ports...anyway to make it so it reads from both at the same time?

I was not aware of this... I don't think that both hdd can be mounted in the same time. But even it is possible, most homebrew will have problems with this

Hey stfour,
Just an FYI I just tried to update through postloader and it says there is an update to 4.b24 but when hitting the update button it says file doesn't exist.

There will be no online update until stability is good. ;)

@stfour great news:
I tested the Emunand games with IOS249 d2xv8final and all work fine
I can confirm now that this is IOS d2xv9b related issue (tried both r47 and 49) only 250 boots games with those

I hope you can find a workaround for v9beta so that we don't have to go back to v8 thanks
Abz
:)

There is nothing I can do... first because d2x 9beta works fine for me, them becouse the error is on IOS_Open of fat module... so if it happens there is nothing on my side to do (or I don't know what I can do)

OK was just curious because right now I am using GX which sees both drives...I have Wii Games on Port 1 and GC games on Port 0. d2x v9 made it possible to use both ports.
 
Hey stfour,
Just an FYI I just tried to update through postloader and it says there is an update to 4.b24 but when hitting the update button it says file doesn't exist.


There will be no online update until stability is good. ;)

No problem, just thought it should not show an update if none available. It might confuse noobs :)
 
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can anyone help dios mios doesnt work for postloader. It just freezes when I launch a game. Works fine on dml booter and usblaoder gx though

DM isn't yet supported. You have to wait for the next update... I hope few hours ;)
maybe until this d2xv9 problem gets fixed, is it possible to compile the next beta in a way that ios250 is the default ios in Wiiware mode :) thanks
 
postLoader 4.b25

* fixed channels sorting/hiding
* fixed crash with more than 1500 emu
* fixed jump to page (now if there are more then 100 pages, page selection is every 5)
* covercache semaphores are now volatile. Hoping in no more casual hangs
* (B) should now interrupt USB mounting
* Changed "WII menu" button to "Exit..". Now you can exit to 1) system menu, 2) homebrew channel, 3 shutdown. Button need to be moved to right... next rel...
* Neek button will now ask the method: 1) direct (for neek2o, no sd required), 2) IOS254 (bootmii/neek sd required)
* Added "change default ciosx" to channel mode
* Added support for DM. Press [HOME]->Gamecube Mode: DM 2.x
* plugins.conf parsing is complete. You should be able to add any plugin from wiiflow (thx FIX94) and configure it for postloader. Plugin must be copied in /ploader/plugins
* speedup on wiiload deinit
* priibooterGUI 2.8: should now save correctly nands folders information (required by postloader for old mode nand changer)
 
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Okay, I just tried out postLoader 4.b25. Thank you very much for the DM 2.x support (and a fully parsed plugins.conf). Now, my issue... I ended up erasing my SNEEK folder on my USB HD, the channels.* files in my usb://ploader/ folder, and my nand.dat and sneekcache folders in usb://nands/pln2o/. I updated the title cache and finally channels were correctly filtered out. Then, I launched a Wiiware game from usb://nands/pln2o/ under neek2o and when I restated, PL is now dumping out just when it starts. I created an sd://ploader.conf, and the last line is: "ReadTitleConfig: Error -> size fails". :/ Is there any file I can post to further figure out why this is failing From the code, I can see it has something to do with HexAscii2Bin not producing the right size s_channelConfig, but I'm not innately certain where the data is stored or where to go from there.
 
DM support works wonderfully! but I get a code dump whenever I press the D-pad in the right direction: I cannot access channels. I suppose I should send you a pl.log? right?
 

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