First thing I notice is in trying to get it to display my titles. Running in normal (non-NEEK) mode, the layouts I've defined as per your 'multiple NANDS for NEEK' changes aren't shown in the emu NAND source picklist. That is, I now have my emu NANDs stored as USB:\\nands\nand1\, USB:\\nands\nand2\, USB:\\nands\nand3\ etc. however this folder structure is not seen by PL when running in 'normal' mode, the NAND had to be in a folder such as USB:\\nand\ to be selectable. It would be nice to not have to swap them about and just have PL support USB:\\nands\. This would allow the choice of running normally or from NEEK without having to mess around moving folders about manually.
Yes, this is true. Actually /nands folder is reserved for uneek nand switcher. Waninkoko emulation nand folders are searched only in root subfolders. This can be canged in future
zfa said:
As for actual testing, I tried one title that I know to fail normally and it worked flawlessly, copying the data into my SD NAND and launching. However, after shutting down the Wii and restarting PL (where it appeared to copy the SD NAND save data back to USB NAND, which is nice) trying to load the same title via microsneek again then failed. The error is the NEEK '1 flashing disc light' error. All subsequent attempts to use microsneek now fail.
So in short, it works ONCE, then something goes awry. Not sure if the problem only arises when the same title is launched in succession (as this is what I did) or if it would occur whatever title was launched next. I don't have time to build a new NAND so can't check further at the moment but hope this info helps.
Also for info can you tell me do you leave the game itself on the SD NAND or is it deleted on the next start of PL? I guess it would be nice to leave data there for subsequent use to speed things up and minimize SD rewrites. You'd probably have to keep an eye on space on the SD though and so maybe have a FIFO cleanup routine on PL startup which cleans out games not accessed for a while. A user-definable game queue length would be good if this is implemented.
In summary, assuming repeated use bug is fixed, this is an awesome addition.
Mmm... this is strange. I've played a lot and never have had problems of this type. No, it isn't true... I have had to remove my sandisk 8gb sdhc card becouse sometime it became corrupted when playing with files. Switched to non sd card, all worked find. What kind of sd you have ?
Actually it leaves all on sd. Title data folder is always copied back to nand source to guarantee gamesaves sync. The idea is to reserve a fixed amount of mb on sd (for example 128MB or more) and than working in fifo when space limit is exceeded.
QUOTE(zfa @ Sep 30 2011, 02:24 AM)
One final thing (but very much a nice-to-have and not one to take focus from real issues) is that it would be nice to be able to set some title-launching default settings somewhere and have all titles set to 'use default settings' as standard. Users could then define their preferred base config once and just move away from this on a game-by-game basis.