Hacking Post your WiiU cheat codes here!

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Is there a code for MK8 that freeze the CPU in place or make it dumb so I can win the 150-200 cc easily? Tried finding some item hack myself and it's plain impossible for me. I suppose instead a cpu hack is not online related?
 
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Try this one also:
https://github.com/BullyWiiPlaza/tcpgecko/blob/master/tcpgecko.elf?raw=true

And updated JGecko U:
https://github.com/BullyWiiPlaza/JGeckoU/blob/master/JGecko U.jar?raw=true

Note to everyone:
You have to keep your TCP Gecko Installer and JGecko U both or neither updated since they have to "work together" so using either version arbitrarily does NOT necessarily work. Only the latest builds are made compatible to the best extent. Use the ones I linked above. I made a change (recognize the memory request size automatically) which breaks on all other TCP Gecko installer versions.

I downloaded the 2 things mentioned in this post.

Bully, you were right! Searching is feeling 100000000000 times more faster now!
 
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You know how there has been recent leaks of item hacks on this thread, right?

None of the leaked ones work for me. Why is this happening?

And most of all, can somebody tell me how to make a advanced cheat code like the item hack? One day, i want to be a great hacker like bully, cosmocortney, wj44, DarkFlare69, Mk Cody, etc.
 
Last edited by Anoymous_001,
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Some errors -

Nov 14, 2016 9:22:26 PM wiiudev.gecko.client.debugging.ErrorLogger log
SEVERE:
java.lang.IllegalStateException: Illegal status received: 0
at wiiudev.gecko.client.tcpgecko.main.enumerations.Status.getStatus(Status.java:39)
at wiiudev.gecko.client.tcpgecko.main.TCPGecko.readStatus(TCPGecko.java:43)
at wiiudev.gecko.client.tcpgecko.main.MemoryReader.readBytes(MemoryReader.java:273)
at wiiudev.gecko.client.gui.tabs.memory_search.GraphicalSearcher$MemoryDumpingTask.doInBackground(GraphicalSearcher.java:63)
at wiiudev.gecko.client.gui.tabs.memory_search.GraphicalSearcher$MemoryDumpingTask.doInBackground(GraphicalSearcher.java:42)
at javax.swing.SwingWorker$1.call(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at javax.swing.SwingWorker.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

Nov 14, 2016 9:22:28 PM wiiudev.gecko.client.debugging.ErrorLogger log
SEVERE:
java.lang.IllegalStateException: Failed dumping bytes for the search
at wiiudev.gecko.client.gui.tabs.memory_search.GraphicalSearcher.dumpMemory(GraphicalSearcher.java:36)
at wiiudev.gecko.client.memory_search.SearchQueryOptimizer.dumpAllBytes(SearchQueryOptimizer.java:111)
at wiiudev.gecko.client.memory_search.SearchQueryOptimizer.dumpBytes(SearchQueryOptimizer.java:34)
at wiiudev.gecko.client.memory_search.MemorySearcher.search(MemorySearcher.java:56)
at wiiudev.gecko.client.gui.JGeckoUGUI$5.doInBackground(JGeckoUGUI.java:603)
at wiiudev.gecko.client.gui.JGeckoUGUI$5.doInBackground(JGeckoUGUI.java:586)
at javax.swing.SwingWorker$1.call(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at javax.swing.SwingWorker.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
 
I downloaded the 2 things mentioned in this post.

Bully, you were right! Searching is feeling 100000000000 times more faster now!
It can still be made faster by compressing the data before sending if it's not only zeros. Hopefully this will be a thing soon.

If someone else with C skills wants to try, go ahead:
Code:
case 0x04: { /* cmd_readmem */
    const unsigned char *ptr, *end;
    ret = recvwait(bss, clientfd, buffer, 8);
    CHECK_ERROR(ret < 0);
    ptr = ((const unsigned char **) buffer)[0];
    end = ((const unsigned char **) buffer)[1];

    while (ptr != end) {
        int len, i;

        len = (int) (end - ptr);
        if (len > DATA_BUFFER_SIZE)
            len = DATA_BUFFER_SIZE;
        for (i = 0; i < len; i++)
            if (ptr[i] != 0) break;

        if (i == len) { // all zero!
            ret = sendbyte(bss, clientfd, 0xb0);
            CHECK_ERROR(ret < 0);
        } else {
            /*TODO Compress ptr, pass status code 0xbd, size of compressed and data in buffer, let 1 + 4 + len(compressed) to be read */
            memcpy(buffer + 1, ptr, len);
            buffer[0] = 0xbd;
            ret = sendwait(bss, clientfd, buffer, len + 1);
            CHECK_ERROR(ret < 0);
        }

        ret = checkbyte(clientfd);
        if (ret == 0xcc) /* GCFAIL */
            goto next_cmd;
        ptr += len;
    }
    break;
}
More information here.
 
Last edited by BullyWiiPlaza,
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Which one is the latest version of codehandler.bin?
I've just downloaded everything from BullyWiiPlaza github page.
 
Last edited by Ichisuke,
So is the support for this dead? It's been like 6 new updates for Hyrule Warriors and most of the other game codes are obsolete as well.
 
And most of all, can somebody tell me how to make a advanced cheat code like the item hack?

Does anyone have the answer to that?

--------------------- MERGED ---------------------------

Some errors -

Nov 14, 2016 9:22:26 PM wiiudev.gecko.client.debugging.ErrorLogger log
SEVERE:
java.lang.IllegalStateException: Illegal status received: 0
at wiiudev.gecko.client.tcpgecko.main.enumerations.Status.getStatus(Status.java:39)
at wiiudev.gecko.client.tcpgecko.main.TCPGecko.readStatus(TCPGecko.java:43)
at wiiudev.gecko.client.tcpgecko.main.MemoryReader.readBytes(MemoryReader.java:273)
at wiiudev.gecko.client.gui.tabs.memory_search.GraphicalSearcher$MemoryDumpingTask.doInBackground(GraphicalSearcher.java:63)
at wiiudev.gecko.client.gui.tabs.memory_search.GraphicalSearcher$MemoryDumpingTask.doInBackground(GraphicalSearcher.java:42)
at javax.swing.SwingWorker$1.call(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at javax.swing.SwingWorker.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

Nov 14, 2016 9:22:28 PM wiiudev.gecko.client.debugging.ErrorLogger log
SEVERE:
java.lang.IllegalStateException: Failed dumping bytes for the search
at wiiudev.gecko.client.gui.tabs.memory_search.GraphicalSearcher.dumpMemory(GraphicalSearcher.java:36)
at wiiudev.gecko.client.memory_search.SearchQueryOptimizer.dumpAllBytes(SearchQueryOptimizer.java:111)
at wiiudev.gecko.client.memory_search.SearchQueryOptimizer.dumpBytes(SearchQueryOptimizer.java:34)
at wiiudev.gecko.client.memory_search.MemorySearcher.search(MemorySearcher.java:56)
at wiiudev.gecko.client.gui.JGeckoUGUI$5.doInBackground(JGeckoUGUI.java:603)
at wiiudev.gecko.client.gui.JGeckoUGUI$5.doInBackground(JGeckoUGUI.java:586)
at javax.swing.SwingWorker$1.call(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at javax.swing.SwingWorker.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

Also, can somebody help me with those error codes? They appear when i click the search button. I am using the jgecko u and tcpgecko from Bully's GitHub.

Info:

MK8 v4.1 PAL/Disk
Wii U 5.5.1
 
Last edited by Anoymous_001,
Does anyone have the answer to that?
I don't think anyone is going to help with that kind of code, although I could be wrong. As for me, I am a terrible teacher :P.

Also, can somebody help me with those error codes? They appear when i click the search button. I am using the jgecko u and tcpgecko from Bully's GitHub.

Info:

MK8 v4.1 PAL/Disk
Wii U 5.5.1
The link to the TCPGecko.elf that @BullyWiiPlaza provided, that version didn't work for me at all. Have you tried the one on @CosmoCortney website? That one works well.

I do notice the search seems to be much speedier and the RAM viewing is more stable then it was.
 
Also, can somebody help me with those error codes? They appear when i click the search button. I am using the jgecko u and tcpgecko from Bully's GitHub.
It means that there was a problem with the amount of expected and received data but it shouldn't happen if you use the latest versions from my GitHub. It seems like it doesn't happen for others so you must be doing something wrong.
 
i was wondering if someone tried to cheat the studs in Lego City Undercover?
i found nothing
 
I don't think anyone is going to help with that kind of code, although I could be wrong. As for me, I am a terrible teacher :P.


The link to the TCPGecko.elf that @BullyWiiPlaza provided, that version didn't work for me at all. Have you tried the one on @CosmoCortney website? That one works well.

I do notice the search seems to be much speedier and the RAM viewing is more stable then it was.

Yep, the CosmoCortney elf works! It doesn't have the speedy search though...

It means that there was a problem with the amount of expected and received data but it shouldn't happen if you use the latest versions from my GitHub. It seems like it doesn't happen for others so you must be doing something wrong.

I don't think i am doing anything wrong. Here's what i did back then - Downloaded the file, opened the jar, click connect, switch to search tab, put memory range/value to search for/etc. , click search button , errors appear. Oh, and also set the buffer size to automatically detect in the miscellaneous tab before searching.
 
I don't think i am doing anything wrong. Here's what i did back then - Downloaded the file, opened the jar, click connect, switch to search tab, put memory range/value to search for/etc. , click search button , errors appear. Oh, and also set the buffer size to automatically detect in the miscellaneous tab before searching.
You have to tick it before connecting otherwise it won't do it
 

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