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I made a script for time consuming stuff for when I work on Unity games. It's a bunch of quick functions and simple smooth movement functions for vector3, floats, color changes, etc.
I'm not sure if it changed [because I'm using an older version of unity] but I don't think unity made a predefined color for clear but white. When you use Color.clear it's black with an alpha of 0 rather than white. So when I need that for fading to and from white or something I reference from that script a static clearWhite variable. I might have to make something like that for Godot when I switch.












