Possible exploit with the Smash Bros Special Demo??

Discussion in '3DS - Flashcards & Custom Firmwares' started by sweis12, Sep 14, 2014.

  1. sweis12
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    sweis12 GBAtemp Maniac

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    Maybe I am missing something, or I am just stupid, but here is the video. If I am stupid or missing something please tell me.


    EDIT:
    Thanks for all the replys. So it turns out it was not a possible exploit.
     
  2. Riyaz

    Riyaz Black Ace/Red Joker

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    well the video is unavailable...
     
  3. sweis12
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    sweis12 GBAtemp Maniac

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    Its processing. Sorry.
     
  4. Snailface

    Snailface My frothing demand for 3ds homebrew is increasing

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    Engine Room with Cyan, watching him learn.
    The exploit was so awesome it crashed youtube.
     
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  5. sweis12
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    sweis12 GBAtemp Maniac

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    XD Its working now.
     
  6. piratesephiroth

    piratesephiroth I wish I could read

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    Ah you mean the reboot after the game is closed. Well yeah that's weird.
     
  7. cearp

    cearp the ticket master

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    i don't like to put people down, you're not stupid, but yeah, this is not special...
    this also happens with monster hunter 4, virtual console games (or at least some), i guess some other games too.
    a way to stop it is to go to the camera app from the game, and then exit the camera app.
    something to do with extra memory being taken up, or something like that
     
  8. gypsynimrod

    gypsynimrod Banned

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    It's not an exploit. Smash is utilizing CPU power that is meant to be used for the OS. In doing this, the game "has to" reboot whenever you close it to reallocate processing power.
     
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  9. VKazuo

    VKazuo Member

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  10. Crass

    Crass Rock me Dr. Zaius

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    I honestly don't think this is an exploitable behavior. As VKazuo has pointed out this is merely just a system reboot, due really to the limited resources of the 3DS, and is honestly a clever trick on Nintendos part. Basically when you launch the game it reboots the system in a mode that gives the game access to more memory than it otherwise would get, and the memory that is reserved for system functions is sacrificed, hence the reboot at the game exit, the system is going back into normal memory mode. But I love the attitude of trying to find and share exploits, so keep it up. :yaysp:

    Reminds me of the hassle of voodoo memory management for Ultima 7.
     
  11. sweis12
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    sweis12 GBAtemp Maniac

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    Thanks for all the replys guys. I guess this was nothing.
     
  12. Oxybelis

    Oxybelis GBAtemp Fan

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    It's anything but clever. It's sloppy engineering. It is not necessary to reboot system to release memory allocation.
     
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  13. Mikecrowfone

    Mikecrowfone Banned

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    What if the system was unloaded from memory and there is not enough memory to reload system after exiting SSB thus necessitating a reboot?

    Nevermind. If you chose to load another app/game instead of closing SSB directly, a reboot is not needed.
     
  14. sweis12
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    sweis12 GBAtemp Maniac

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    I just have one question. Why did they not do this wtih X/Y? X/Y had alot of lag problems, this might of been able to fix it.
     
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  15. Celice

    Celice GBAtemp Advanced Maniac

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    Im in ur computer, stealing ur dogecoin

    mwahaha