teq said:I believe I'm on to something. This was found in the source of Open Wii:
CODE// 10:37 Anyway, anything above 0xD00000 isn't accessable directly from the
//ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂproc, so what you do is write to 0x40006C
//ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂand it'll mirror that address in 0x430000
Whether or not this will work with Starlet, too, I'm not certain, but my train of thought is as follows:
+Use FFCC's "main_en_us.nut" and replace it with OpenWii code.
+Execute the game via channel.
+Hopefully, it'll patch the drive.
+Exit to Wii Menu.
+Run backup game from Disc Channel or GeckoOS.
What address 0xD00000 is Erant referring to? DI on PPC or Wii DVD memory?










