ROM Hack Pokemon Legends Arceus Cheat Database

  • Thread starter Thread starter OblivionReign
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Still doesn't work for me. The pp goes down to 0 after using it all and then cannot use the move
Don't know what to tell you then. I can guarantee that if you're using the Inf PP code that's for v1.0.2 in the main file, it works.
Not only am I using it when I play, I made it. And it took a while to find the actual values, not just visual values.
 
catching alphas could really rely on your start rank level, the catchable symbol doesn't appear until a certain star rank level

@Eiffel2018, not sure if you want to fix the 100% Catch cheat, it doesn't work on alphas in or out of battle when star rank 0 or low
 
catching alphas could really rely on your start rank level, the catchable symbol doesn't appear until a certain star rank level

@Eiffel2018, not sure if you want to fix the 100% Catch cheat, it doesn't work on alphas in or out of battle when star rank 0 or low


But will catching a higher level alpha this early into the game way ahead of story progression while under level aka 0 star rank cause issue when reporting to professor?
 
i just started a new save, guess i can try it while at 0 star trying crazy stuff with all those wonderful codes with teleporting to undiscovered area in early game.
 
But will catching a higher level alpha this early into the game way ahead of story progression while under level aka 0 star rank cause issue when reporting to professor?
if I remember it correctly from previous posts, report problem was releated to using the easy complete task cheat
 
Is there a way for me to figure out what I’d need to change to for other numbers assuming I want to change it in the future?
Yes. The instruction that I'm altering is originally:
ADD W2, W9, #1
So if you you go to armconverter.com and paste that instruction, modify the #1 to whatever number you want (less than 255)
Then copy the output (from the ARM64 output) the website gives you. Then you just have to replace all of the 11019122's in the cheat, with the new code from the website.

PS: MAKE SURE THE GDB/LLDB TOOGLE IS ENABLED ON THE WEBSITE. It's in the top right.
 
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Any way to change the # the research task adds? Instead of 100, maybe like 30 or something like that?
Indeed, maxing it to 100 looks so sus, why not just max it to the amount they all max out at instead of 100 or something, would like to keep my game remaining somewhat legit! lol
 
Edit: Got it to not crash at start anymore, but activating any cheats causes it to crash when i enter a new zone or see a pokemon, I'm not sure what I did wrong
Do you have any mods installed that change anything in the base game? it can throw your cheats off if they happen to edit something that the cheat needed.
 
Indeed, maxing it to 100 looks so sus, why not just max it to the amount they all max out at instead of 100 or something, would like to keep my game remaining somewhat legit! lol
That would involve me testing every single line in my code to see specifically what task they are related to and then cross referencing the amount for each of those tasks, then changing each instruction to the "correct" amount. So no. You may want to test 29 individual values, but I don't.

Also, it's a single player game, and only you can see your count. If you care that much about 'sus' looking values, that's entirely a you problem. Just don't use the code, or better yet, make the changes you want to see, instead of whining as usual.
 
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