sorry I made a mess when I clicked on translate page.Inglés por favor ya que este foro es un sitio de habla inglesa.
English please as this forum is an english speaking site.
sorry I made a mess when I clicked on translate page.Inglés por favor ya que este foro es un sitio de habla inglesa.
English please as this forum is an english speaking site.
Still doesn't work for me. The pp goes down to 0 after using it all and then cannot use the moveTry removing all other codes from your cheat file and testing by itself.
Yeah, for 30 you have to change all the 11019122's to 11007922Any way to change the # the research task adds? Instead of 100, maybe like 30 or something like that?
Don't know what to tell you then. I can guarantee that if you're using the Inf PP code that's for v1.0.2 in the main file, it works.Still doesn't work for me. The pp goes down to 0 after using it all and then cannot use the move
Is there a way for me to figure out what I’d need to change to for other numbers assuming I want to change it in the future?Yeah, for 30 you have to change all the 11019122's to 11007922
catching alphas could really rely on your start rank level, the catchable symbol doesn't appear until a certain star rank level
@Eiffel2018, not sure if you want to fix the 100% Catch cheat, it doesn't work on alphas in or out of battle when star rank 0 or low
if I remember it correctly from previous posts, report problem was releated to using the easy complete task cheatBut will catching a higher level alpha this early into the game way ahead of story progression while under level aka 0 star rank cause issue when reporting to professor?
I'll check this out tonight.Would it be possible to create codes that prevent Pokémon from gaining Exp, eithr completely (preferably with an on-off switch) or only due to captures? It's hard not to overlevel when you try to fill the dex.
Yes. The instruction that I'm altering is originally:Is there a way for me to figure out what I’d need to change to for other numbers assuming I want to change it in the future?
Indeed, maxing it to 100 looks so sus, why not just max it to the amount they all max out at instead of 100 or something, would like to keep my game remaining somewhat legit! lolAny way to change the # the research task adds? Instead of 100, maybe like 30 or something like that?
Do you have any mods installed that change anything in the base game? it can throw your cheats off if they happen to edit something that the cheat needed.Edit: Got it to not crash at start anymore, but activating any cheats causes it to crash when i enter a new zone or see a pokemon, I'm not sure what I did wrong
if it is in the downloaded cheat file then it should workI'm on 1.0.2. Does the 10 effort code still work?
maybe change the 4x 8x exp cheat to 0x?I
I'll check this out tonight.
That would involve me testing every single line in my code to see specifically what task they are related to and then cross referencing the amount for each of those tasks, then changing each instruction to the "correct" amount. So no. You may want to test 29 individual values, but I don't.Indeed, maxing it to 100 looks so sus, why not just max it to the amount they all max out at instead of 100 or something, would like to keep my game remaining somewhat legit! lol
Ah true, I kinda forgot there was an exp multiplier cheat.if it is in the downloaded cheat file then it should work
maybe change the 4x 8x exp cheat to 0x?

