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first of all, sorry for my english, used google translate cuse im lazy.
THANKS TO NUZLOCKE FAMILY, USE THE EVENTS OF YOUR SAY LOCKE IN THIS.
Requirements: Pokemon, a dice of 6 faces and one of 20. (in case you do not have d20 you can cast 4d6 and add each dice, if the number is greater than 20, shoot again).
Rules of the Poke & D Locke:
If your pokémon faints, he dies.
You have to nickname all the captured pokemons.
You can not buy in cities unless an event tell you. yes, you can use the medical center.
You can not change pokémon in the middle of the battle unless you defeat the enemy.
You have to roll dice to make any decision.
You can not use repellent.
Each combat is optional.
When you enter a new route, you need to throw for event.
Created by: Mailord - Reddit / GBATemp
Mechanics:
Events:
TNX for Reading it :] if anything im in the comments.
THANKS TO NUZLOCKE FAMILY, USE THE EVENTS OF YOUR SAY LOCKE IN THIS.
Requirements: Pokemon, a dice of 6 faces and one of 20. (in case you do not have d20 you can cast 4d6 and add each dice, if the number is greater than 20, shoot again).
Rules of the Poke & D Locke:
If your pokémon faints, he dies.
You have to nickname all the captured pokemons.
You can not buy in cities unless an event tell you. yes, you can use the medical center.
You can not change pokémon in the middle of the battle unless you defeat the enemy.
You have to roll dice to make any decision.
You can not use repellent.
Each combat is optional.
When you enter a new route, you need to throw for event.
Created by: Mailord - Reddit / GBATemp
Mechanics:
1. The wild pokémon that you fight with when you start the fight you have to roll dice, if the number is even: (2 4 6) you can capture it, if it is odd (1 3 5) you can not capture it. (If you already have it, you still have to capture it).
2. Before attacking you must roll the dice, each attack square corresponds to each number of the die (attack one if you take one, etc ...) if a 5 or 6 goes out you can choose either to attack or use an object. (or pokeballs if the number at the beginning of the fight was even). (1-4 mandatory attack, 5-6 optional attack or object).
3. Each time a Pokémon learns a new skill you have to throw dice at the beginning to know if it learns it, (if you have less than 4 you have to learn it compulsory) if the number is even (2 4 6) it is yes, if it is odd ( 1 3 5) is no, in case it is even, it must be thrown again to know what position the new skill occupies, if it is 5 or 6 the roll is repeated.
4. To learn an MT / MO you must do what is in rule 3.
5. You can not have activated any equipment with which experience is shared.
2. Before attacking you must roll the dice, each attack square corresponds to each number of the die (attack one if you take one, etc ...) if a 5 or 6 goes out you can choose either to attack or use an object. (or pokeballs if the number at the beginning of the fight was even). (1-4 mandatory attack, 5-6 optional attack or object).
3. Each time a Pokémon learns a new skill you have to throw dice at the beginning to know if it learns it, (if you have less than 4 you have to learn it compulsory) if the number is even (2 4 6) it is yes, if it is odd ( 1 3 5) is no, in case it is even, it must be thrown again to know what position the new skill occupies, if it is 5 or 6 the roll is repeated.
4. To learn an MT / MO you must do what is in rule 3.
5. You can not have activated any equipment with which experience is shared.
Events:
Each time you enter a new area (the name change indicates what a new area is), roll a die with 20 sides (4d6 if you do not have 1d20) before doing ANYTHING more. Acts according to the list below:
If you throw a. . .
(1) Roll Again.
(2) Swap one random Team member for a random box poke. Doesn't apply if you don't have boxed Pokes.
(3)Choose a random Poke from Team and box it, not replacing it until the next catch. Doesn't apply if you have only one Poke currently.
(4) Choose random Poke. You can only use this poke in this area, either until all quests are done or until it's dead.
(5) Choose random Poke. That Pokemon cannot ever evolve.
(6) This area, you can't choose to escape from Pokemon and must always continue fighting.
(7) This area, you can't choose to fight wild Pokemon and have to keep pressing escape. You can't heal, you can't switch, and you can't attack/status.
(8) You may not weaken any catches in this area and may only throw balls without attacking or statusing, but to compensate, you get four possible catches. If you catch all four, you may use all of them.
(9) No catches here.
(10) You may catch the first two encounters.
(11) You can't use the Pokecenter/free healing service in this area, and you may not heal at another place while battling in this area, except after a boss battle, but you HAVE to travel to another place for healing.
(12) May not use items in this area, except Pokéballs.
(13) You may purchase 5 items in this area. Doesn't apply if there is no shop.
(14) You may purchase 10 items in this area. Doesn't apply if there is no shop.
(15) Choose a random bag section, except Basic Items and TMs. Then choose a random item kind and throw away all individual items you have of that kind.
(16) Choose 5 individual items manually to throw away.
(17) Go through this area in one go, and do not return to any place before you have completed all quests.
(18) Whenever possible, use a Pokemon that is either defensively or offensively weak to the opposing Pokemon in this area.
(19) Nothing Happens.
(20) You may revive one of your dead Pokemon. You may not save this for later, even if you don't have any dead Pokémon yet.
If you throw a. . .
(1) Roll Again.
(2) Swap one random Team member for a random box poke. Doesn't apply if you don't have boxed Pokes.
(3)Choose a random Poke from Team and box it, not replacing it until the next catch. Doesn't apply if you have only one Poke currently.
(4) Choose random Poke. You can only use this poke in this area, either until all quests are done or until it's dead.
(5) Choose random Poke. That Pokemon cannot ever evolve.
(6) This area, you can't choose to escape from Pokemon and must always continue fighting.
(7) This area, you can't choose to fight wild Pokemon and have to keep pressing escape. You can't heal, you can't switch, and you can't attack/status.
(8) You may not weaken any catches in this area and may only throw balls without attacking or statusing, but to compensate, you get four possible catches. If you catch all four, you may use all of them.
(9) No catches here.
(10) You may catch the first two encounters.
(11) You can't use the Pokecenter/free healing service in this area, and you may not heal at another place while battling in this area, except after a boss battle, but you HAVE to travel to another place for healing.
(12) May not use items in this area, except Pokéballs.
(13) You may purchase 5 items in this area. Doesn't apply if there is no shop.
(14) You may purchase 10 items in this area. Doesn't apply if there is no shop.
(15) Choose a random bag section, except Basic Items and TMs. Then choose a random item kind and throw away all individual items you have of that kind.
(16) Choose 5 individual items manually to throw away.
(17) Go through this area in one go, and do not return to any place before you have completed all quests.
(18) Whenever possible, use a Pokemon that is either defensively or offensively weak to the opposing Pokemon in this area.
(19) Nothing Happens.
(20) You may revive one of your dead Pokemon. You may not save this for later, even if you don't have any dead Pokémon yet.
TNX for Reading it :] if anything im in the comments.
Last edited by mailord,




