Pokémon Autograph Editor 1.1

Discussion in 'NDS - ROM Hacking and Translations' started by Prof. 9, Sep 26, 2010.

Sep 26, 2010

Pokémon Autograph Editor 1.1 by Prof. 9 at 7:11 PM (4,735 Views / 0 Likes) 12 replies

  1. Prof. 9
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    Member Prof. 9 GBAtemp Fan

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    The previous topic was way old, so I figured I'd make a new one.

    Greiga Master's Pokémon Autograph Generator has been updated to support the Japanese Black/White versions and it can automatically split the code into 6 parts now for people using DeSmuME or a card that doesn't support long codes. The long code will work with most flashcards, so try that one before you split the code into 6 parts to potentially save yourself a lot of time.

    The updated version can be downloaded from the same URL. Pokémon Autograph Generator by Greiga Master

    Basically, this tool takes a pure 192x64 black-and-white image and turns it into a cheat code to change the autograph on the back of your Trainer Card. It works with all DS Pokémon games to date, from every region. Simply choose your game and language, then click the Generate button and select your picture. You can then copy the code to your flashcard or emulator. In order to activate the code, press Select after loading your save (make sure you don't do this while looking at your trainer card or badges).

    In order to add codes to your flashcard, use the free program R4CCE.
     
  2. breaktemp

    Member breaktemp D-Sun who was called D-Moon

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    wow...that's good news !!

    * btw...what size does the picture have to be ?? *

    or rather what's the best size you would suggest >_
     
  3. Nobunaga

    Member Nobunaga Empty

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    well thank you ^^
     
  4. Prof. 9
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    Member Prof. 9 GBAtemp Fan

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    Oh, I forgot to mention that. It has to be 192x64.
     
  5. faziob

    Newcomer faziob Member

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    For some reason, this pokemon autograph editor is working for me. I used the online image converter to change the size.
    I'm using a r4ds with wood 1.13 firmware.
    Can you tell what I am doing doing wrong? [​IMG]
     
  6. Fishaman P

    Member Fishaman P Speedrunner

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    And... working is a problem?
     
  7. Prof. 9
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    Member Prof. 9 GBAtemp Fan

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    For some reason, I can't help you with your problem.

    What part of it is not working? How is it not working? Where does it stop working? Can you show your picture? etc
     
  8. faziob

    Newcomer faziob Member

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    The image is from this link http://fc01.deviantart.net/fs71/f/2010/102...go_by_Nalty.png

    [​IMG]
    yaynds:
    (I converted this image to 192*64 using an online image converter. It's quite a big image.) Not all of the image came out when I looked at the back of the trainer's card. The image was mostly white and could barely see the logos.
    This is the issue I'm having.
     
  9. Darksage098

    Member Darksage098 Member

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    Maybe that's the problem. I think you can't have any gray or in-between colors. Only Black or White.
     
  10. Krobelus

    Member Krobelus GBAtemp Regular

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    I took this pic:
    Clicky


    And resized it, and then recolored making it purely black and white, and this is the result:
    Clicky
    ^I know the picture ain't great, that's what I get for using a cell phone.


    If you want the code, I'm playing Pokemon Black:
    Warning: Spoilers inside!

    It's not rocket science people, it's really easy to use. However, the picture must be purely black and white.
    -Krobelus
     
  11. breaktemp

    Member breaktemp D-Sun who was called D-Moon

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    Thanks friend...does the picture have to be in a paticular format ??

    * like bitmap of tiff *
     
  12. Darksage098

    Member Darksage098 Member

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    It has to be either .png .bmp or .gif. Those are the only types i believe that the editor accepts.
     
  13. Evil Pooh

    Newcomer Evil Pooh Newbie

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    Sorry for reviving a long dead thread but, this doesn't seem to work for the English version of the game. My image gets applied but its pushed up and left and repeats on the right (the portion that's getting truncated on the left).
     

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