Pikmin 2 (GC) SZS Files

Discussion in 'Wii - Hacking' started by WiiFan2012, Mar 30, 2011.

  1. WiiFan2012
    OP

    WiiFan2012 GBAtemp Regular

    Member
    1
    Dec 1, 2009
    United States
    I'm not sure where to put this, but;

    I would like to know how to edit the SZS file of Pikmin 2. I opened the file in the SZS Modifier and I got the dreaded "This file may not be compatible with the SZS Modifier" message. I also tried the SZS Explorer, and no go. ("Error while decoding".)

    Here is some of the Hex:

    Code:
    Yaz0..Ì€........ÿRARC..Ì€ÿ... ...@ò..¿ 0.€..@.Ï.j.#.'.`..û.à.j.0"ROßOT.;..§..{ 3CURS.K.”ïÎ...S.HAP»P.[ik¢0..MïOTI.k¬œ>.¿F.s.ORIM.þ..—.L...ƒ÷\PIK...Åpïñ...“aÿÿ”ÅÎ..O.Ÿ p. —ÿêÿk¢..i.³.€.Õœ>.'¬.Ç.€'.ËL..[.Û.€;pñN..Å ³€O...€ðY`.

    Thanks for the help!
     
  2. jmw86069

    jmw86069 Newbie

    Newcomer
    1
    Jun 20, 2011
    United States
    Me too. I'm trying to do a cross-over from custom Mario Kart Wii tools into the Pikmin 2 SZS files... Did you get anywhere with editing these SZS files in Pikmin 2?
     
  3. DarkMatterCore

    DarkMatterCore I like turtles.

    Member
    5
    May 30, 2009
    Venezuela
    Cabimas, Zulia, Venezuela.
    That's a RARC, Yaz0 compressed file (you can note that by the first 4 bytes from the header), very common in GCN games (since this game is actually a port). You have to use the yaz0dec.exe from the szstools pack @www.amnoid.de/gc to decompress the *.szs file. Then, use the rarcdump utility to extract the resulting *.rarc file.

    I don't know the actual differences between the GameCube's *.szs files and MKWii's *.szs files, but I can tell they're not the same format.
     
  4. W hat

    W hat Rhythm Heaven Fan

    Member
    4
    Feb 28, 2007
    United States
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