Homebrew Picroxx!, the ultimate Picross clone!

  • Thread starter Thread starter Substance12
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Still working on this, puzzles are almost 100% functional (missing a couple features), I'm working on menus and I've implemented a QR code reader so people can share their own puzzles ^_^
Will it be possible to share puzzles via local wireless or infrared?
 
So COOOOL!!! Hope to you making a stable version of this, and it'll be dumped for Citra :wub: (maybe until complete it, the encryption be no longer annoying, cuz I didn't use the word "decrypted")
 
You should use the latest development version of LÖVEPotion so you can get .ogg streaming support.
Then convert your .wav to .ogg
Code:
find . -name \*.wav -exec ffmpeg -i {} -acodec libvorbis {}.ogg \;
Code:
find . -name \*.wav.ogg -exec rename 's/.wav.ogg/.ogg/' \;

Also, you should do a git rebase, and remove the .wav files to make clone times faster.

I'm working on a fork of LÖVEPotion that uses LuaJIT, and when I try it with this game, it crashes, probably because it ran out of ram. (LuaJIT is quite a bit faster, but it also uses quite a bit of RAM)
 
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I saw that we were seriously lacking on homebrew puzzle games, so I decided to make one. The goal of the project is to port almost every single puzzle from all mainstream Picross games, like Mario's Picross, Picross 2, Super Mario's Picross, Picross DS and the Picross e series.

i had this idea a month or so ago - i'm very happy someone has started it before i even thought of it :D
i was wondering how difficult it would be to rip the levels from the picross games, did you have any luck or did you resort to doing it manually?
nice work
 
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You should use the latest development version of LÖVEPotion so you can get .ogg streaming support.
Then convert your .wav to .ogg
Code:
find . -name \*.wav -exec ffmpeg -i {} -acodec libvorbis {}.ogg \;
Code:
find . -name \*.wav.ogg -exec rename 's/.wav.ogg/.ogg/' \;

Also, you should do a git rebase, and remove the .wav files to make clone times faster.

I'm working on a fork of LÖVEPotion that uses LuaJIT, and when I try it with this game, it crashes, probably because it ran out of ram. (LuaJIT is quite a bit faster, but it also uses quite a bit of RAM)

The game is currently being rewritten on C++, it doesn't use LÖVEPotion anymore.
 
i had this idea a month or so ago - i'm very happy someone has started it before i even thought of it :D
i was wondering how difficult it would be to rip the levels from the picross games, did you have any luck or did you resort to doing it manually?
nice work
it turns out it's pretty easy to rip the levels of picross.
at least, mario's picross.
outside of japan, some of the puzzles were 'censored' (beer etc), so it's good to remember that if you really want 'all' of them.
the gameboy versions are only black and white, but snes, ds, 3ds etc, they have color information in the puzzle i guess, so that will make things a little harder.
 

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