PhysicsME -2D sprite physics engine

Discussion in 'NDS - Emulation and Homebrew' started by Discover, Jan 28, 2011.

Jan 28, 2011
  1. Discover
    OP

    Member Discover GBAtemp Regular

    Joined:
    Mar 10, 2010
    Messages:
    106
    Country:
    Ireland
    PhysicsME, my latest project, is an attempt to bring realistic physics to sprites in your games.
    It is only in beta form thus far, and has yet to become complete.
    simply applying the physicsme(screen,sprite,dragging (bool)) to it, it allows sprites to move with physics.
    Glitches here and there, but it's pretty basic.
    LINK:download Ball physics
    SCREENSHOT:
    [​IMG]
     
  2. Centrix

    Member Centrix Stop Poking the Moogle!

    Joined:
    Aug 28, 2008
    Messages:
    888
    Location:
    Seattle,WA
    Country:
    United States
    This is interesting...nice work, I'd love to see what others do with it!
     
  3. Discover
    OP

    Member Discover GBAtemp Regular

    Joined:
    Mar 10, 2010
    Messages:
    106
    Country:
    Ireland
    Thanks. Although this was a fraction of what goodies I've got in store for you guys, I am trying to create similar physics to LittleBigPlanet (1 & 2).
    To dirtbags, to spheres, to bullets, to cannons, to ragdolls, to everything!
     
  4. Windaga

    Member Windaga GBAtemp Advanced Fan

    Joined:
    Sep 12, 2009
    Messages:
    873
    Location:
    New England
    Country:
    United States
    Good luck with it! It's definitely a great start. I can't wait to see what you have in store for the future.
     
  5. Discover
    OP

    Member Discover GBAtemp Regular

    Joined:
    Mar 10, 2010
    Messages:
    106
    Country:
    Ireland
    Collision sprites and backgrounds are on the way!
    [​IMG]
     
  6. YoshiInAVoid

    Member YoshiInAVoid GBAtemp Advanced Fan

    Joined:
    Jan 10, 2011
    Messages:
    560
    Country:
    United Kingdom
    Very nice but very buggy.

    So your making a libary?

    I am very interested in this and if you need help with anything just ask.
     
  7. Discover
    OP

    Member Discover GBAtemp Regular

    Joined:
    Mar 10, 2010
    Messages:
    106
    Country:
    Ireland
    No, not a library, just a plugin for other libraries, basically.
     
  8. Multiskin

    Member Multiskin GBAtemp Regular

    Joined:
    Jan 1, 2010
    Messages:
    167
    Location:
    somewhere you don't wanna know
    Country:
    Brazil
    nice, maybe few updates and it will be amazing [​IMG]
     
  9. Discover
    OP

    Member Discover GBAtemp Regular

    Joined:
    Mar 10, 2010
    Messages:
    106
    Country:
    Ireland
    Well I hope so. This coding is a challenge for me.. but still possible.
     
  10. Multiskin

    Member Multiskin GBAtemp Regular

    Joined:
    Jan 1, 2010
    Messages:
    167
    Location:
    somewhere you don't wanna know
    Country:
    Brazil
    you did it with bad coding skills? o.O i wonder what will you bring after you got some skills. maybe we have a new homebrew star name here [​IMG]
    seriously, keep trying and sooner or later your work will be recognized ( i say recognized bcz lots of homebrew are released but only fw rly got sucess as being recognized)
    good luck Discover [​IMG]
     
  11. Discover
    OP

    Member Discover GBAtemp Regular

    Joined:
    Mar 10, 2010
    Messages:
    106
    Country:
    Ireland
    Well I wouldn't say bad programming skills...
    Just simple coding [​IMG]
     
  12. Plstic

    Member Plstic Guru Meditation Error

    Joined:
    Apr 21, 2010
    Messages:
    514
    Location:
    Milwaukee WI
    Country:
    United States
    awesome i hope this goes far [​IMG]
     
  13. Discover
    OP

    Member Discover GBAtemp Regular

    Joined:
    Mar 10, 2010
    Messages:
    106
    Country:
    Ireland
    Yes, I hope it does, too. I hope I get lots of testers and supporters along the way.
     

Share This Page