Hacking Palantine vs. Pasta

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Palantine is more economic for hacking to use but has bad stability, and no N3DS compatibility.
Pasta has good stability but you need buy sky3ds or cubic ninja game card to load the exploit , and the processes all depend on smealum's ninjhax (that will be bad if smealum's site out of work or no offering support for us on some day)
 
why not put the reliability of pasta to palantine then integrate it with RX emunand. would be a perfect emunand..

I would prefer palantine with RX emunand. Palantine for OLD games and RX for new games like pokemon.. the only new games unplayable for me is zelda majoras mask, SSB.., some new games dont matter and i dont know any good new games... also. EMUNAND on SD cards are your safest bet if you dont want to mess with your SYSNAND. and why the hell would you buy Cubic Ninja because its price is going crazy high.. just buy a gateway instead and you'll have all the functionality of a hacked/homebrewed console
 
PBT doesn't use emunand, but uses other Palentine resources. Other than stability, what's the difference between how PBT and Pasta run. While they are running, is it possible to dump the running firmware (not to be confused with the entire nand)? I have an idea using RX with no idea how to implement it.
 

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