KDH said:Actually, it does have 32 MB of on-board RAM as well. It's required for the GBA emulator to function.

flamingo24 said:KDH said:Actually, it does have 32 MB of on-board RAM as well. It's required for the GBA emulator to function.
It is not required. The running of GBA games on the SCDSTWO is emulation, there is no need for the rom to be stored in RAM to emulate a actual cart, as native hardware is not being used. I have yet to find a spec sheet stating it has its own dedicated memory?!
Matt140 said:Free Cheat shows us that it has to have and use extra memory, if it had to write all memory values to the microSD every search it wouldn't run at a viable speed. (Correct me if I'm wrong)
...that doesn't make much sense. What you're searching is the RAM of the DS. There's a big difference in patching a ROM (the copy of the game on your SD card) and changing values in RAM as a game is running. They really are NOT the same thing.flamingo24 said:It needs to search the rom located on the TF card.
9th_Sage said:...that doesn't make much sense. What you're searching is the RAM of the DS. There's a big difference in patching a ROM (the copy of the game on your SD card) and changing values in RAM as a game is running. They really are NOT the same thing.flamingo24 said:It needs to search the rom located on the TF card.
What's this have to do with the SD card? It's definitely not storing the RAM on the SD card, if that's what you're trying to say.flamingo24 said:You are right my phrasing was off. The rom is not stored in RAM, memory locations are searched.
9th_Sage said:What's this have to do with the SD card? It's definitely not storing the RAM on the SD card, if that's what you're trying to say.flamingo24 said:You are right my phrasing was off. The rom is not stored in RAM, memory locations are searched.

flamingo24 said:No, thats not what I am trying to say! I'm saying its patching the memory location of the game on the TF.
Eh, nevermind. I'm pretty confused on what you're actually trying to tell me. Yes, it's patching locations in RAM. At least we both understand that.![]()
DiscostewSMConsidering the random access speeds of microSD cards don't hold a candle to random access speeds of GBA's cartridges, GBA emulation with the DSTWO would not be possible without that on-card memory.

Exactly. That is why there hasn't been a GBA emulator for the DS until now. Well, until the movie player with the same hardware anyway.DiscostewSM said:Considering the random access speeds of microSD cards don't hold a candle to random access speeds of GBA's cartridges, GBA emulation with the DSTWO would not be possible without that on-card memory.

flamingo24 said:Where did you read the SCDSTWO has extra on board memory? The Supercard team made no mention of this...why?
dhjohn said:Why make mention? No one but them can actually use it. (Unless/until they release the sdk).
The memory is only used for the things they are promoting already. (Gba, snes, video playback)
Actually, the fact that the DS by itself doesn't have enough of a CPU to really do it is a huge reason too.KDH said:Exactly. That is why there hasn't been a GBA emulator for the DS until now. Well, until the movie player with the same hardware anyway.

If that was directed at me, I didn't read it anywhere. It's not that hard to figure out though, if you have a bit of technical knowledge and decent reasoning abilities. Observe:flamingo24 said:Where did you read the SCDSTWO has extra on board memory? The Supercard team made no mention of this...why?