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"Traditionally, multiplayer technology has been accessible only to top tier developers. It's just too complicated and time consuming," Aurora Feint CEO Jason Citron said in the announcement. "So we invented PlayTime, which literally takes one day to integrate into a casual game."
Features will include VoIP, lobbies and matchmaking for "casual games," expanding to incorporate team-based voice chat and 16 player game servers for "core" titles.[/p]







