Hacking OOT Homebrew Entry Point

  • Thread starter Thread starter MrYoshida
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Hold A+B+X+Y when booting up the game to delete the save file. That removes the exploit.

You can also use JKSM to backup and restore saves for it.
 
I just started a game on save slot 2, and the game is working fine, and so is the exploit save. Why not just leave it on there?
 
I just started a game on save slot 2, and the game is working fine, and so is the exploit save. Why not just leave it on there?
I don't know if it has changed but some time ago, the hax's payload was too large, so you could only have that save in the cartridge version of the game. The cia version does not have this problem
 
I don't know if it has changed but some time ago, the hax's payload was too large, so you could only have that save in the cartridge version of the game. The cia version does not have this problem

I have 3 different exploits on 1 cart ;) They reduced the payload's size dramatically

If you're wondering why 3, one is EUR 9.2, one is EUR 11.2 and I have a playthrough too
 
If you made backups with JKSV it'd be fine :P


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or the power saves i used to backup the exploit to the cartridge in the first place.
lol
like I said though, no need. the two work fine together.
 
I'm definitely injecting OoThax tonight then, just for a laugh


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The second save file still has all the funky characters in the title, though. Haven't seen any gameplay issues, so far, thankfully.

My favourite (single player) game from my early teens just happens to be an exploit point? I love you, Nintendo.
 

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