ROM Hack omalone 2.0 with wifi integrated

  • Thread starter Thread starter Alx
  • Start date Start date
  • Views Views 2,025
  • Replies Replies 10
yes, I did implement a lobby.

so you don't have to configure anything on your router as you don't have to open any udp port or something else.

the list of current online opponents is displayed, so you can click on one of them to play against him.
then the contacted player con reject or accept.
 
I can recommend this game safely to anyone present, and it's not just because the coder lives in my region
wink.gif
 
O I remember this game. I played it a long time ago and I really liked it. Wifi would make this better
biggrin.gif

I just hope wifi doesn't die out like on the other wifi homebrew games.. :/
 
Here is the new status
- play against anyone connected to an access point through wifi (100% working)
- no other wifi configuration than the WFC one (100% working)
- chose opponent from a list of connected players (100% working)
- select between all the 8 tables (100% working)
- select how much balls you must take to the opponent to win a game (100% working)
- manage a classification between players (100% working)
- nice user interface for wifi mode (50% done)

I hope to release a b eta version on next week.
 
I only have a supercard & a supercard lite.
So I can test only on these 2 flashcarts.

I think that it'll work as good as the previous releases worked.
To be confirmed.

And the UI is ready at almost 80% now ..
(yes, I worked hard this morning...)
 

Site & Scene News

Popular threads in this forum