Hacking "Official" WiiU Loadiine Compatibility list thread

  • Thread starter Thread starter thej3ster
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Tried Transformers Dark Spark with rpx not compressed and it works with smash bros disc didn't try with mii maker method
 
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Could you check with Mii Maker please and see how far you get?

Thanks.
I tried through Mii Maker

Code:
[44] FSGetStat("/vol/content/Cafe/JP/Object/System.szs")
[44] LogString =>("/vol/external01/wiiu/games/Zelda Wind Waker/content/Cafe/JP/Object/System.szs")
[44] FSGetStatAsync("/vol/external01/wiiu/games/Zelda Wind Waker/content/Cafe/JP/Object/System.szs")
[44] FSGetStat("/vol/content/Cafe/Common/Object/System.szs")
[44] LogString =>("/vol/external01/wiiu/games/Zelda Wind Waker/content/Cafe/Common/Object/System.szs")
[44] FSGetStatAsync("/vol/external01/wiiu/games/Zelda Wind Waker/content/Cafe/Common/Object/System.szs")
[44] FSGetStat("/vol/content/Common/Object/System.szs")
[44] LogString =>("/vol/external01/wiiu/games/Zelda Wind Waker/content/Common/Object/System.szs")
[44] FSGetStatAsync("/vol/external01/wiiu/games/Zelda Wind Waker/content/Common/Object/System.szs")
[44] FSOpenFile("/vol/content/Common/Object/System.szs")
[44] LogString =>("/vol/external01/wiiu/games/Zelda Wind Waker/content/Common/Object/System.szs")
[44] FSOpenFileAsync("/vol/external01/wiiu/games/Zelda Wind Waker/content/Common/Object/System.szs")

Is as far as it gets ( the same place cafiine dies I think ). Pretty Sure that's right before the intro.
 
I tried through Mii Maker

Code:
[44] FSGetStat("/vol/content/Cafe/JP/Object/System.szs")
[44] LogString =>("/vol/external01/wiiu/games/Zelda Wind Waker/content/Cafe/JP/Object/System.szs")
[44] FSGetStatAsync("/vol/external01/wiiu/games/Zelda Wind Waker/content/Cafe/JP/Object/System.szs")
[44] FSGetStat("/vol/content/Cafe/Common/Object/System.szs")
[44] LogString =>("/vol/external01/wiiu/games/Zelda Wind Waker/content/Cafe/Common/Object/System.szs")
[44] FSGetStatAsync("/vol/external01/wiiu/games/Zelda Wind Waker/content/Cafe/Common/Object/System.szs")
[44] FSGetStat("/vol/content/Common/Object/System.szs")
[44] LogString =>("/vol/external01/wiiu/games/Zelda Wind Waker/content/Common/Object/System.szs")
[44] FSGetStatAsync("/vol/external01/wiiu/games/Zelda Wind Waker/content/Common/Object/System.szs")
[44] FSOpenFile("/vol/content/Common/Object/System.szs")
[44] LogString =>("/vol/external01/wiiu/games/Zelda Wind Waker/content/Common/Object/System.szs")
[44] FSOpenFileAsync("/vol/external01/wiiu/games/Zelda Wind Waker/content/Common/Object/System.szs")

Is as far as it gets ( the same place cafiine dies I think ). Pretty Sure that's right before the intro.

Well I guess that s good news then, Coz Iv'e played at least 35 mins of it and it still hasn't crashed yet :)

Thanks for trying btw..
 

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