You were online, that is enoughLol I didnt do Anything
When the devs build pictochat, they should get a .elf. I think you can make a cia with that.Hi,
This sounds great, appreciate your hard work! Are there plans for a cia version?
cheers,
rr
We will start to work on fixing that. Hopefully it will be in the next patchI haven't been able to connect to the server yet, but I have some bugs to report:
-If you type 29 characters you the keyboards hangs and you can no longer use it, even for pressing the DEL button. Btw, sending the message makes the keyboard to work again.
-If you try to scroll the messages on the top screen (using L/R) and the messages don't fit the top screen (9+ messages), you can move the cursor outside the screen. I don't know how to explain this better... Just try to scroll up when there are more than 9 messages.
-On the top screen, last screen line (at the bottom) is moved to the right. Idk if this is supposed to be that way
I hope to help the developers to make Pictochat 3DS perfect!
Thanks,I haven't been able to connect to the server yet, but I have some bugs to report:
-If you type 29 characters you the keyboards hangs and you can no longer use it, even for pressing the DEL button. Btw, sending the message makes the keyboard to work again.
-If you try to scroll the messages on the top screen (using L/R) and the messages don't fit the top screen (9+ messages), you can move the cursor outside the screen. I don't know how to explain this better... Just try to scroll up when there are more than 9 messages.
-On the top screen, last screen line (at the bottom) is moved to the right. Idk if this is supposed to be that way
I hope to help the developers to make Pictochat 3DS perfect!
Oh ok thanks! I'll try a shorter name! Also, I noticed that there's no exclamation mark in the keyboardThanks,
about the 29 characters, for some reason the app crashes when you give in 30 characters, so for now i limited to 30 [emoji14]
I implemented scrolling, but the messages don't scroll further. need to implement this, but i"m gonna rewrite the drawing section of the messages, so i'm gonna wait until that is finished first.
Also, you're messages weren't visible in the application, i think that this is because your name is too long.
(I could see them in console).
Give me 2 minutesFinally, a suggestion:
When somene logs, a message should appear on every 3ds connected (ex. "AlbertoSONIC connected"). Same when someone leaves the chatroom
WorksFinally, a suggestion:
When somene logs, a message should appear on every 3ds connected (ex. "AlbertoSONIC connected"). Same when someone leaves the chatroom
You only receive messages from the point you log in.Sweet. I'm gunna check this out when I get home. I have a question though. If this connects to one of your servers, how reliable is it as far as up time, consistency and overall length? Also, does it log all conversations? For example if I join a room a few days later will the previous conversation still be there?
Rinnegatamante told me we have limited abilities with the 3ds wifi connectivity. Is that the issue or is it on the server end? Have you tried a pc build of the client? (Just curious)Works
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You only receive messages from the point you log in.
Messages aren't logged, but they are visible in the server console.
At this point the server is kinda laggy.
Am working on a solution.
I'd like to think it is the server end. However, I have not looked at the code for awhile. We have not tried a pc client as far as I know.Rinnegatamante told me we have limited abilities with the 3ds wifi connectivity. Is that the issue or is it on the server end? Have you tried a pc build of the client? (Just curious)
It is server end, the previous version of the server worked better, working on fixing it.Rinnegatamante told me we have limited abilities with the 3ds wifi connectivity. Is that the issue or is it on the server end? Have you tried a pc build of the client? (Just curious)