oamSet function inside For Loops

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Jotalinho

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Hi everyone! I've been developing a really simple NDS game that spawns several fireballs on the screen. The game works wonderfully using the MelonDS emulator, but when I test it using an actual NDS, the game just freezes immediately. I tried removing the code that renders the fireballs and the game works. The only other thing on the screen apart from the fireballs is the main character that moves around. The code that renders the fireballs is a for loop with an oamSet function inside. Is that an inappropriate piece of code for the NDS?
 

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