Hacking [Noob question] SDCafiine file path

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nooby89

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I try to mod SSBU, the file path is 0005000010144F00/patch/data/
And on the data folder, this is the folder where we put the mods (like model, animcd, etc...)
But when I start the game, any mods start...

Can I have - please - help? :huh:
 
Same issue with me on Mario Kart 8.

I tried literally every combination i can think of.

000500001010EC00/Course/
000500001010EC00/Content/Course/
000500001010EC00/vol/Content/Course/
00050000-1010EC00/Course/
00050000-1010EC00/Content/Course/
00050000-1010EC00/vol/Content/Course/
 
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I heard it works with MK8. Dammit, there goes 2 days of my life trying to get this to work

Too bad...

--------------------- MERGED ---------------------------

And for SSB, how I can get work SDCafiine?

you have to set something like that :

GAME_TITLE_ID/game_file_or_directory/

Edit :

GAME_TITLE_ID have to be without "-" (Ex: TITLEID_PART1-TITLEID_PART2 --> TITLEID_PART1TITLEID_PART2)

game_file_or_directory --> You don't have to put your /vol/content/, SDCafiine bypass it.

So if in game TITLE_ID_RANDOM in /content/ folder there's a file "nexocubethebest.szs"
You have to set your SDCarrd like that : /TITLE_ID_RANDOM/nexocubethebest.szs/
 
I don't need to reproduce the SSB file path like ID/model/Ganondorf/body/h00/etc...
Just need to put directly the file on ID folder?
 

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